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Alam Ed Arias
UltimateZoneBuilder
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f2b42d132925c03764ec5064203a5b7e169878c0
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Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Renamed Jitter mode to Randomize mode.
Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
Moved "Action Doom", "Harmony", "Chex Quest" 1 and 3 game configuration to Configurations/Other Games.
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Added a separate ThingEditForm for UDMF map format.
Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them.
A quick fix to previous commit...
Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.
WADReader: another fix to patches outside of patch ranges detection logic.
Find and Replace mode: added "Sector Floor Height" and "Sector Ceiling Height" search modes.
WADReader: patches outside of patch ranges were not detected in some cases.
"Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
Woops! Terrible bugs!
The editor no longer locks up while testing the map.
Fixed: .dbs map configuration was not loaded when loading a map by dragging a wad file on top of GZDB shortcut/executable.
Updated documentation.
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
Woops... I did it wrong...
Fixed Skulltag part of Zandronum things configuration.
Linedef Info panel: tag text is now set in a more reliable fashion.
In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition.
Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control.
Angle in now set in 0..359 range when clicking on Angle control.
Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg
Updated documentation.
Just a couple of cosmetic fixes. Nothing interesting, really...
Make Door action: door texture can now be defined in a game configuration.
Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
"Reset" button was missing from "Draw Grid" settings.
Renamed "Reload MODELDEF" action and "Tools" menu item to "Reload MODELDEF/VOXELDEF".
Script Editor: added "Find and Replace" toolbar button.
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Default thing arguments were not set when creating a new thing, only when changing thing type in Edit Things window.
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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