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Created with Raphaël 2.2.024Nov222119181716141110984131Oct2826241411108654327Sep262218171211108765231Aug302923145130Jul2019181715141311764230Jun2625242220191817161514138653231May3029242220191816151413121110987643230Apr29282726252322212019181715131110987654130Mar2925242322211817161514987642129Feb2826252423222117151087652129Jan28272625222018171615141312112130Dec29282724211918171413109742130Nov292824201716131198328Oct262321161592128Sep272523171612108642131Aug28272524232016108764330Jul28272615141397652130Jun292726252422211918151483131May30292827262523181211429Apr28271716151413121065432131Mar302726252423222118171613111097654327Feb26252422201915141312764130Jan292827262523222019181716151412111098765330Dec292423221916121110854325Nov221715131211106543231Oct302928Added, Script Editor: unreferenced ACS files are now shown in the Resources list.Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.Fixed: window size and location was not saved when closing a maximized or minimized window.Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled.Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness.This somehow evaded previous commit...Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.Fixed: copied sidedef settings were not applied when using "Paste properties" and "Paste properties special" actions in Doom/Hexen map formats.Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window.Restored the ability to paste map elements copied in DB2/DB64.Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0).Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.Added high-DPI support to Updater.Updater: replaced "The editor needs to be closed" message with a custom window.Added script editor configurations for the most of ZDoom text lumps.Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit.Optimized map geometry merging performance when creating drawn lines.Updater: fixed a crash when trying to set taskbar progress on Windows XP.Silenced some compiler warnings...Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data.Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data.Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).Updated: sector triangulation logic now works ~50% faster than DB2 implementation.Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.Actually, removing Updater.exe from version control was not such a bright idea...Updater: moved SharpCompress code into a separate embedded library. Seems to stop some anti-viruses detecting it as a trojan/virus.Added, Edit Sectors window: added UI for floor/ceiling portals.Internal, tools: added VersionFromSVN and ChangelogMaker sources.Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/Updater was using incorrect icon...Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.Updater: added write access check/warning.Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.
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