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Alam Ed Arias
UltimateZoneBuilder
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f9b559795139dc970a5bb2ad017e9d960b843901
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f9b559795139dc970a5bb2ad017e9d960b843901
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3dfloormode
scripteditor
soclua
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Created with Raphaël 2.2.0
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Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
Added: script editor will now automatically trim trailing whitespace on save.
Fixed: preferences window size was off
Merge pull request #43 from Xabis/master
* Fixed a crash if setting an argument to the thing type ($Arg#Type = 14) on a decorate actor
Merge pull request #42 from Xabis/master
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
Fixed: consequential duplicate maps weren't handled properly
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
Internal: reverted mysterious MaxED edit in map saving functions
Internal: removed now unneeded CopyAllLumpsExceptMap
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text
Fixed: Doom64 lighting was not displayed in 2D modes
Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
Added very basic ZDaemon configuration
Internal: Oops: missing files
Info panel might work a bit faster now
Fixed: additive-translucent geometry should not be lit
Fixed: slightly incorrect texture name offsets in classic view in the texture browser
Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart
Fixed: lights were not applied to translucent textures
Fixed: lights behind the camera shouldn't count towards the max lights counter
Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
Fixed: Internal: resumed resource would lose readonly attribute
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
Fixed: 'Texture sizes below names' was handled incorrectly with 'Show texture sizes' disabled
Fixed: item selection gradient in classic views was severely off.
Merge anotak's optimizations - stage 4: Texture Browser
Merge anotak's optimizations - stage 3
Merge anotak's optimizations - stage 2
Merge anotak's optimizations - stage 1
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