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STJr / UltimateZoneBuilder
MaxED
authored
Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled. Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump. Updated ZDoom_DECORATE.cfg.
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