Forked from
STJr / UltimateZoneBuilder
MaxED
authored
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match. Added some boilerplate to UniversalParser and PK3FileImage. Internal: ImageSelectorControl now has "UsePreviews" property. Internal: added ConfigurablePictureBox. Updated ZDoom_DECORATE.cfg.
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