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STJr / UltimateZoneBuilder
2238 commits behind the upstream repository.
MaxED
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Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. Changed: OS name, GPU name and GZDB revision info are now added to the exception text and GZCrash.log. Fixed, cosmetic: toolstrip separators visibility must be updated when resizing the main window. Internal: removed Plug.DisplaySize, Plug.DisplayLocationAbs and Renderer.ViewportSize. The same data can be accessed from anywhere using General.Interface.Display.Size and General.Interface.Display.LocationAbs. Also Plug.DisplayLocationAbs returned incorrect coordinates...
Name | Last commit | Last update |
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.. | ||
ClassicModes | ||
ErrorChecks | ||
FindReplace | ||
General | ||
IO | ||
Interface | ||
Properties | ||
Resources | ||
VisualModes | ||
BuilderModes.csproj |