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Commit 4e413372 authored by Superstarxalien's avatar Superstarxalien
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groan

removed comments from properties.txt
parent 1a6e1e04
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...@@ -3,21 +3,21 @@ ...@@ -3,21 +3,21 @@
"prefix": "EXMP", "prefix": "EXMP",
"category": "Fanworks", "category": "Fanworks",
"startcolor": 96, /* Start of the recolorable colors range, which is 16 colors. 96 is the start of a green gradient. Don't change unless you intend to change the color used for recoloring. */ "startcolor": 96,
"prefcolor": "red", /* Default color for menus. */ "prefcolor": "red",
"mode": 0, /* If floating (0) or on the ground (1). */ "mode": 0,
"scale": 1, /* (in Fracunits) Scale relative to the player's. */ "scale": 1,
"bubblescale": 0, /* (in Fracunits) Bubble scale relative to the player scale. If not set, no bubble will spawn. */ "bubblescale": 0,
"atangle": 230, /* Angle the follower will be at around the player. The follower will always face the same direction as the player. */ "atangle": 230,
"distance": 40, /* (in Fracunits) Distance relative to the player (in a circle). */ "distance": 40,
"height": 32, /* (in Fracunits) Height of the follower, this is mostly important for Z-flipping. */ "height": 32,
"zoffs": 32, /* (in Fracunits) Z-offset relative to the player's height. Cannot be negative. */ "zoffs": 32,
"horzlag": 3, /* (in Fracunits) Lag for X/Y displacement. Must be > 0 because we divide by this number. */ "horzlag": 3,
"vertlag": 6, /* (in Fracunits) Lag for Z displacement. Must be > 0 because we divide by this number. */ "vertlag": 6,
"anglelag": 8, /* (in Fracunits) Angle rotation lag. Must be > 0 because we divide by this number. */ "anglelag": 8,
"bobamp": 4, /* (in Fracunits) Bob amplitude. */ "bobamp": 4,
"bobspeed": 70, /* (in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits) */ "bobspeed": 70,
"hitconfirmtime": 1, /* (in Tics) Time to keep the hit confirm state playing for. */ "hitconfirmtime": 1,
......
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