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Commit 78fa7251 authored by Marco Z's avatar Marco Z
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Implement deployer scripts for Travis -- OSX and Linux package building

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...@@ -19,3 +19,5 @@ Win32_LIB_ASM_Release ...@@ -19,3 +19,5 @@ Win32_LIB_ASM_Release
*.db *.db
*.opendb *.opendb
/.vs /.vs
/debian
/assets/debian
This diff is collapsed.
cmake_minimum_required(VERSION 3.0) cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2 project(SRB2
VERSION 2.1.23 VERSION 2.1.23
LANGUAGES C) LANGUAGES C)
...@@ -86,8 +88,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") ...@@ -86,8 +88,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target # Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2) set(SRB2_SDL2_EXE_NAME srb2 CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2dd) set(SRB2_WIN_EXE_NAME srb2dd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src) include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
...@@ -116,8 +118,8 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin") ...@@ -116,8 +118,8 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop") set(CPACK_GENERATOR "DragNDrop")
endif() endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Sonic Team Jr.") set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE ) #set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
......
* *.srb
*.* *.pk3
*.dta
*.wad
*.txt
!README.txt !README.txt
!LICENSE.txt !LICENSE.txt
!LICENSE-3RD-PARTY.txt !LICENSE-3RD-PARTY.txt
!CMakeLists.txt
!debian-template/*
## Assets Target Configuration ## ## Assets Target Configuration ##
# MD5 generation # For prepending the current source path, later
set(SRB2_ASSET_ALL FUNCTION(PREPEND var prefix)
${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb SET(listVar "")
${CMAKE_CURRENT_SOURCE_DIR}/player.dta FOREACH(f ${ARGN})
${CMAKE_CURRENT_SOURCE_DIR}/rings.dta LIST(APPEND listVar "${prefix}/${f}")
${CMAKE_CURRENT_SOURCE_DIR}/zones.dta ENDFOREACH(f)
${CMAKE_CURRENT_SOURCE_DIR}/patch.dta SET(${var} "${listVar}" PARENT_SCOPE)
${CMAKE_CURRENT_SOURCE_DIR}/music.dta ENDFUNCTION(PREPEND)
${CMAKE_CURRENT_SOURCE_DIR}/README.txt
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt set(SRB2_ASSET_REQUIRED
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE-3RD-PARTY.txt "srb2.srb;\
player.dta;\
rings.dta;\
zones.dta;\
patch.dta"
CACHE STRING "Required asset files for packaging. No spaces between entries!"
)
set(SRB2_ASSET_DOCS
"README.txt;\
LICENSE.txt;\
LICENSE-3RD-PARTY.txt"
CACHE STRING "Documentation files; will not fail if they do not exist. Packaged differently from optional assets. No spaces between entries!"
) )
set(SRB2_ASSET_OPTIONAL
"music.dta"
CACHE STRING "Optional asset files. No spaces between entries!"
)
# MD5 generation - Filename only, we don't append path to this
set(SRB2_ASSET_HASHED set(SRB2_ASSET_HASHED
srb2.srb ${SRB2_ASSET_REQUIRED}
player.dta
rings.dta
zones.dta
patch.dta
) )
PREPEND(SRB2_ASSET_REQUIRED ${CMAKE_CURRENT_SOURCE_DIR} ${SRB2_ASSET_REQUIRED})
PREPEND(SRB2_ASSET_DOCS ${CMAKE_CURRENT_SOURCE_DIR} ${SRB2_ASSET_DOCS})
PREPEND(SRB2_ASSET_OPTIONAL ${CMAKE_CURRENT_SOURCE_DIR} ${SRB2_ASSET_OPTIONAL})
foreach(SRB2_ASSET ${SRB2_ASSET_HASHED}) foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH") file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE) set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
...@@ -28,13 +46,29 @@ endforeach() ...@@ -28,13 +46,29 @@ endforeach()
# Installation # Installation
if(CLANG) if(${CMAKE_SYSTEM} MATCHES Darwin)
get_target_property(outname SRB2SDL2 OUTPUT_NAME) get_target_property(outname SRB2SDL2 OUTPUT_NAME)
install(FILES ${SRB2_ASSET_ALL} install(FILES ${SRB2_ASSET_REQUIRED}
DESTINATION "${outname}.app/Contents/Resources"
)
install(FILES ${SRB2_ASSET_OPTIONAL}
DESTINATION "${outname}.app/Contents/Resources" DESTINATION "${outname}.app/Contents/Resources"
OPTIONAL
)
install(FILES ${SRB2_ASSET_DOCS}
DESTINATION .
OPTIONAL
) )
else() else()
install(FILES ${SRB2_ASSET_ALL} install(FILES ${SRB2_ASSET_REQUIRED}
DESTINATION .
)
install(FILES ${SRB2_ASSET_OPTIONAL}
DESTINATION .
OPTIONAL
)
install(FILES ${SRB2_ASSET_DOCS}
DESTINATION . DESTINATION .
OPTIONAL
) )
endif() endif()
...@@ -12,9 +12,39 @@ with apt-key add. Thanks! ...@@ -12,9 +12,39 @@ with apt-key add. Thanks!
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300 -- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
---------------
Templating
Note that you MUST run [repo-root]/debian_template.sh before running debuild
on these scripts! debian_template.sh fills these template files with working values.
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
the identity of the key you will use to sign the package.
Building for Launchpad PPA
Run this step first:
1. source [repo-root]/debian_template.sh
* Initializes defaults for the package variables and fills in templates.
Use these steps to prepare building a source package for Launchpad:
1. cd [repo-root]/assets/
2. debuild -T clean-all (optional; if you already have asset files, this clears them)
Build the source package:
1. debuild -T build (this downloads the asset files from srb2.org if necessary)
2. debuild -S (builds the source package for Launchpad, including the asset files)
Signing for Launchpad PPA Signing for Launchpad PPA
First, follow the above instructions to generate a GnuPG key with your identity. You will need First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
to publish the fingerprint of that key to Ubuntu's key server. to publish the fingerprint of that key to Ubuntu's key server.
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
...@@ -26,22 +56,18 @@ upload signed source packages and publish them onto your PPA. ...@@ -26,22 +56,18 @@ upload signed source packages and publish them onto your PPA.
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
means your key is not set up correctly with your Launchpad account. means your key is not set up correctly with your Launchpad account.
Finally, if your packages have not already been signed, follow these steps:
Building for Launchpad PPA 1. cd ..
* Packages are located in the parent folder of where debuild was called
2. debsign "srb2-data_[version]_source.changes"
* You may need to specify -k [key-fingerprint]
Use these steps to prepare building a source package for Launchpad:
1. Highly recommend copying the assets/ folder to outside your repo folder, or else the asset
files may be included in the main source package, when you build that.
2. cd [wherever-your-assets-folder-is]/assets/
3. debuild -T clean (optional, if you already have asset files)
Building the source package is a two-step process:
1. debuild -T build (this downloads the asset files from srb2.org if necessary) Uploading for Launchpad PPA
2. debuild -S (builds the source package for Launchpad, including the asset files)
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
to your PPA and have Launchpad build your binary deb packages. to your PPA and have Launchpad build your binary deb packages.
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500 -- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
File moved
${PACKAGE_NAME}-data (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
* ${PROGRAM_NAME} v${PROGRAM_VERSION} asset data
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
File moved
# SRB2-data Debian package control file. # SRB2-data Debian package control file.
Source: srb2-data Source: ${PACKAGE_NAME}-data
Section: games Section: games
Priority: extra Priority: extra
Maintainer: Sonic Team Junior <stjr@srb2.org> Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
Build-Depends: debhelper (>= 7.0.50~), Build-Depends: debhelper (>= 7.0.50~),
wget wget
Standards-Version: 3.8.4 Standards-Version: 3.8.4
Homepage: http://www.srb2.org Homepage: ${PACKAGE_WEBSITE}
Package: srb2-data Package: ${PACKAGE_NAME}-data
Architecture: all Architecture: all
Description: A cross-platform 3D Sonic fangame Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
......
This work was packaged for Debian by: This work was packaged for Debian by:
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500 ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
It was downloaded from: It was downloaded from:
<http://srb2.org> ${PACKAGE_WEBSITE}
Upstream Author(s): Upstream Author(s):
Sonic Team Junior <stjr@srb2.org> ${PACKAGE_GROUP_NAME_EMAIL}
Copyright: Copyright:
Copyright (C) 1998-2018 Sonic Team Junior Copyright (C) 1998-2018 by Sonic Team Junior
License: License:
...@@ -21,7 +21,7 @@ License: ...@@ -21,7 +21,7 @@ License:
The Debian packaging is: The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com> Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org> Copyright (C) 2010-2018 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2, and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2". see "/usr/share/common-licenses/GPL-2".
...@@ -23,6 +23,16 @@ ...@@ -23,6 +23,16 @@
# #
############################################################################# #############################################################################
#############################################################################
#
# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!!
#
# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH}
# Variables used by the rules script are parenthese'd $(DATADIR)
# See [repo-root]/debian_template.sh
#
#############################################################################
# Uncomment this to turn on verbose mode. # Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1 #export DH_VERBOSE=1
...@@ -37,9 +47,12 @@ RM := rm -rf ...@@ -37,9 +47,12 @@ RM := rm -rf
DIR := $(shell pwd) DIR := $(shell pwd)
PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g') PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt DATAFILES := ${ASSET_FILES_REQUIRED}
DOCFILES := ${ASSET_FILES_DOCS}
OPTIONALFILES := ${ASSET_FILES_OPTIONAL}
GETOPTIONALFILES := ${ASSET_FILES_OPTIONAL_GET}
DATADIR := usr/games/SRB2 DATADIR := $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///')
RESOURCEDIR := . RESOURCEDIR := .
WGET := wget -P $(RESOURCEDIR) -c -nc WGET := wget -P $(RESOURCEDIR) -c -nc
...@@ -49,18 +62,41 @@ build: ...@@ -49,18 +62,41 @@ build:
# This will need to be updated every time SRB2 official version is # This will need to be updated every time SRB2 official version is
# Copy data files to their install locations, and add data files to include-binaries # Copy data files to their install locations, and add data files to include-binaries
for file in $(DATAFILES); do \ for file in $(DATAFILES); do \
if [ ! -f $(RESOURCEDIR)/$$file ]; then \ if [ ! -f $(RESOURCEDIR)/${DEBFILEVAR} ]; then \
$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \ $(WGET) ${ASSET_BASE_PATH}/${DEBFILEVAR}; \
fi; \ fi; \
if [ -f $(RESOURCEDIR)/$$file ]; then \ if [ -f $(RESOURCEDIR)/${DEBFILEVAR} ]; then \
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \ $(INSTALL) $(RESOURCEDIR)/${DEBFILEVAR} $(DIR)/debian/tmp/$(DATADIR)/${DEBFILEVAR}; \
echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \ echo $(RESOURCEDIR)/${DEBFILEVAR} >> $(DIR)/debian/source/include-binaries; \
fi; \ fi; \
if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/$$file ]; then \ if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/${DEBFILEVAR} ]; then \
echo $(DIR)/debian/tmp/$(DATADIR)/$$file not found and could not be downloaded!; \ echo $(DIR)/debian/tmp/$(DATADIR)/${DEBFILEVAR} not found and could not be downloaded!; \
return 1; \ return 1; \
fi; \ fi; \
done done
# Do the same for DOCFILES, but don't error out if not found
for file in $(DOCFILES); do \
if [ ! -f $(RESOURCEDIR)/${DEBFILEVAR} ]; then \
$(WGET) ${ASSET_BASE_PATH}/${DEBFILEVAR}; \
fi; \
if [ -f $(RESOURCEDIR)/${DEBFILEVAR} ]; then \
$(INSTALL) $(RESOURCEDIR)/${DEBFILEVAR} $(DIR)/debian/tmp/$(DATADIR)/${DEBFILEVAR}; \
echo $(RESOURCEDIR)/${DEBFILEVAR} >> $(DIR)/debian/source/include-binaries; \
fi; \
done
# Do the same for OPTIONALFILES if GETOPTIONALFILES == 1
if [ "$(GETOPTIONALFILES)" = "1" ]; then \
for file in $(OPTIONALFILES); do \
if [ ! -f $(RESOURCEDIR)/${DEBFILEVAR} ]; then \
$(WGET) ${ASSET_BASE_PATH}/${DEBFILEVAR}; \
fi; \
if [ -f $(RESOURCEDIR)/${DEBFILEVAR} ]; then \
$(INSTALL) $(RESOURCEDIR)/${DEBFILEVAR} $(DIR)/debian/tmp/$(DATADIR)/${DEBFILEVAR}; \
echo $(RESOURCEDIR)/${DEBFILEVAR} >> $(DIR)/debian/source/include-binaries; \
fi; \
done; \
fi;
binary-indep: binary-indep:
# Generate install folder file # Generate install folder file
......
File moved
srb2-data (2.1.21~7) trusty; urgency=high
* Updated for SRB2 v2.1.21
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
srb2-data (2.1.14~1) unstable; urgency=low
* Updated for SRB2 v2.1.14
-- Alam Arias <alam+debian@srb2.org> Sat, 6 Jan 2016 11:00:00 -0500
srb2-data (2.0.6-2) maverick; urgency=high
* Initial proper release..
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Sat, 29 Jan 2011 01:18:42 +1300
...@@ -10,10 +10,38 @@ and give them to your users to install with apt-key add. Thanks! ...@@ -10,10 +10,38 @@ and give them to your users to install with apt-key add. Thanks!
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300 -- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
---------------
Templating
Note that you MUST run [repo-root]/debian_template.sh before running debuild
on these scripts! debian_template.sh fills these template files with working values.
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
the identity of the key you will use to sign the package.
Building for Launchpad PPA
Use these steps to prepare building a source package for Launchpad:
1. cd [repo-root]
2. git reset --hard; git clean -fd; git clean -fx;
* Resets your repo folder to a committed state and removes untracked files
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
Build the source package:
1. source [repo-root]/debian_template.sh
* Initializes defaults for the package variables and fills in templates.
2. debuild -S (builds the source package for Launchpad)
Signing for Launchpad PPA Signing for Launchpad PPA
First, follow the above instructions to generate a GnuPG key with your identity. You will need First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
to publish the fingerprint of that key to Ubuntu's key server. to publish the fingerprint of that key to Ubuntu's key server.
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
...@@ -25,22 +53,18 @@ upload signed source packages and publish them onto your PPA. ...@@ -25,22 +53,18 @@ upload signed source packages and publish them onto your PPA.
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
means your key is not set up correctly with your Launchpad account. means your key is not set up correctly with your Launchpad account.
Finally, if your packages have not already been signed, follow these steps:
Building for Launchpad PPA 1. cd ..
* Packages are located in the parent folder of where debuild was called
2. debsign "srb2_[version]_source.changes"
* You may need to specify -k [key-fingerprint]
Use these steps to prepare building a source package for Launchpad:
1. cd [srb2repo] Uploading for Launchpad PPA
2. git reset --hard; git clean -fd; git clean -fx;
* Resets your repo folder to a committed state and removes untracked files
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
Building the source package takes just one step: Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
1. debuild -S (builds the source package for Launchpad)
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
to your PPA and have Launchpad build your binary deb packages. to your PPA and have Launchpad build your binary deb packages.
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500 -- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
File moved
${PACKAGE_NAME} (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
* ${PROGRAM_NAME} v${PROGRAM_VERSION} program build
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
File moved
# SRB2 Debian package control file. # SRB2 Debian package control file.
Source: srb2 Source: ${PACKAGE_NAME}
Section: games Section: games
Priority: extra Priority: extra
Maintainer: Sonic Team Junior <stjr@srb2.org> Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
Build-Depends: debhelper (>= 7.0.50~), Build-Depends: debhelper (>= 7.0.50~),
libsdl2-dev, libsdl2-dev,
libsdl2-mixer-dev, libsdl2-mixer-dev,
libpng12-dev (>= 1.2.7) | libpng-dev, libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
zlib1g-dev, zlib1g-dev,
libgme-dev, libgme-dev,
libglu1-dev | libglu-dev, libglu1-dev | libglu-dev,
libosmesa6-dev | libgl-dev, libosmesa6-dev | libgl-dev,
nasm [i386] nasm [i386]
Standards-Version: 3.8.4 Standards-Version: 3.8.4
Homepage: http://www.srb2.org Homepage: ${PACKAGE_WEBSITE}
Package: srb2 Package: ${PACKAGE_NAME}
Architecture: any Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23) Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}),
libsdl2-2.0-0,
libsdl2-mixer-2.0-0,
zlib1g,
libgme0,
libpng | libpng16-16 | libpng12-0
Description: A cross-platform 3D Sonic fangame Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy fangame built using a modified version of the Doom Legacy
...@@ -28,10 +34,10 @@ Description: A cross-platform 3D Sonic fangame ...@@ -28,10 +34,10 @@ Description: A cross-platform 3D Sonic fangame
and quite a lot of the fun that the original Sonic games provided. and quite a lot of the fun that the original Sonic games provided.
Package: srb2-dbg Package: ${PACKAGE_NAME}-dbg
Architecture: any Architecture: any
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat # FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23), srb2 Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME}
Description: A cross-platform 3D Sonic fangame Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy fangame built using a modified version of the Doom Legacy
......
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