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Commit 6bf40b8f authored by colette's avatar colette
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Merge branch 'gl-slope-doors' into 'master'

OpenGL slope fixes again

This branch just adds the relevant code for OpenGL to properly check slopes regarding "closed door" segs (those between two sectors that cannot be crossed normally) and "window" segs (those between two sectors of differing plane heights that you CAN cross, which would probably display top or bottom textures), so you don't get HOMs when the the slopes create a closed door even though the normal sector heights wouldn't or something.

(if you couldn't understand that, my slopes test map shows what I mean to the right of the player start: https://dl.dropboxusercontent.com/u/25409000/2.1/mi-slopetest.wad)

See merge request !81
parents a7640e4d 4c422f66
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