SUPERCOLOR BONANZA COMMIT.
* Several new supercolours. - SKINCOLOR_SUPERSILVER1-5 (for fun) - "Silver" - SKINCOLOR_SUPERPERIDOT1-5 (nyeheheh) - "Peridot" - SKINCOLOR_SUPERCYAN1-5 (for fun) - "Cyan" - SKINCOLOR_SUPERPURPLE1-5 (for fun) - "Purple" - SKINCOLOR_SUPERRUST1-5 (mecha/metal sonic) - "Rust" - SKINCOLOR_SUPERTAN1-5 (shadow/silver the hedgehog) - "Tan" * SKINCOLOR_SUPER1-5 renamed to SKINCOLOR_SUPERGOLD1-5, one index for darkest is changed - "Gold" * SKINCOLOR_TSUPER1-5 renamed to SKINCOLOR_SUPERORANGE1-5, ported properly to the new palette - "Orange" * SKINCOLOR_KSUPER1-5 renamed to SKINCOLOR_SUPERRED1-5, ported properly to the new palette - "Red" * new S_SKIN attribute - supercolor - uses an entirely different function to get the names (R_GetSuperColorByName instead of R_GetColorByName) * a fun little secret - typing "god on" in the console whilst super makes the player hyper (visual only, no sparkles - just rainbow flash) - can be removed if no fun is allowed
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- src/dehacked.c 54 additions, 17 deletionssrc/dehacked.c
- src/doomdata.h 1 addition, 1 deletionsrc/doomdata.h
- src/doomdef.h 59 additions, 22 deletionssrc/doomdef.h
- src/g_game.c 8 additions, 2 deletionssrc/g_game.c
- src/hardware/hw_md2.c 134 additions, 15 deletionssrc/hardware/hw_md2.c
- src/p_user.c 3 additions, 8 deletionssrc/p_user.c
- src/r_draw.c 475 additions, 38 deletionssrc/r_draw.c
- src/r_draw.h 1 addition, 0 deletionssrc/r_draw.h
- src/r_things.c 3 additions, 0 deletionssrc/r_things.c
- src/r_things.h 1 addition, 0 deletionssrc/r_things.h
- src/st_stuff.c 2 additions, 2 deletionssrc/st_stuff.c
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