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Commit caed5718 authored by toaster's avatar toaster
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Characters can now be unlocked just like any existing unlockable.

Setup:
* S_SKIN needs an "availability" line. Set to 0 to have always available, otherwise is assumed to be UINT8 unlockable number. If it's a valid unlockable, its name will be copied over with the character's realname.
* Define an unlockable via SOC or hardcode. If you don't want it visible on the Secrets menu, just set its type to None. Everything else is as normal - you can set the conditionset to whatever, objective, height, nochecklist, nocecho...
parent c5f6ae8a
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