* Store gravflip (resolves #206) and destscale in starposts. (Using the same...
* Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!) * Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function. * If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
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- src/d_clisrv.c 2 additions, 0 deletionssrc/d_clisrv.c
- src/d_clisrv.h 1 addition, 0 deletionssrc/d_clisrv.h
- src/d_player.h 1 addition, 0 deletionssrc/d_player.h
- src/g_game.c 7 additions, 1 deletionsrc/g_game.c
- src/lua_playerlib.c 4 additions, 0 deletionssrc/lua_playerlib.c
- src/m_cheat.c 3 additions, 0 deletionssrc/m_cheat.c
- src/p_enemy.c 7 additions, 9 deletionssrc/p_enemy.c
- src/p_inter.c 12 additions, 0 deletionssrc/p_inter.c
- src/p_local.h 1 addition, 1 deletionsrc/p_local.h
- src/p_mobj.c 23 additions, 10 deletionssrc/p_mobj.c
- src/p_saveg.c 2 additions, 0 deletionssrc/p_saveg.c
- src/p_spec.c 1 addition, 1 deletionsrc/p_spec.c
- src/p_telept.c 4 additions, 1 deletionsrc/p_telept.c
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