Big commit, sorry. I broke several things trying to get other things to work...
Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! *P_LookForEnemies is now side-effect-less and only provides a pointer to the found mobj *player-jumping is dead, long live PF_STARTJUMP *per Mystic's request, CA2_GUNSLINGER has a targeting icon. It also has a more restricted vertical aiming range. *mobj for this is in the game as requested *fast teetering animation flag *general code cleanup
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- src/d_clisrv.c 0 additions, 2 deletionssrc/d_clisrv.c
- src/d_clisrv.h 0 additions, 1 deletionsrc/d_clisrv.h
- src/d_player.h 5 additions, 8 deletionssrc/d_player.h
- src/dehacked.c 18 additions, 11 deletionssrc/dehacked.c
- src/hardware/hw_light.c 4 additions, 1 deletionsrc/hardware/hw_light.c
- src/info.c 77 additions, 16 deletionssrc/info.c
- src/info.h 18 additions, 8 deletionssrc/info.h
- src/lua_baselib.c 1 addition, 1 deletionsrc/lua_baselib.c
- src/lua_playerlib.c 0 additions, 4 deletionssrc/lua_playerlib.c
- src/p_floor.c 3 additions, 2 deletionssrc/p_floor.c
- src/p_local.h 1 addition, 1 deletionsrc/p_local.h
- src/p_map.c 2 additions, 4 deletionssrc/p_map.c
- src/p_mobj.c 23 additions, 5 deletionssrc/p_mobj.c
- src/p_saveg.c 0 additions, 2 deletionssrc/p_saveg.c
- src/p_user.c 96 additions, 98 deletionssrc/p_user.c
- src/st_stuff.c 1 addition, 1 deletionsrc/st_stuff.c
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