- Sep 04, 2019
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toaster authored
* Don't allow the stage to be reloaded in G_DoReborn. * If you do ANY spawn after the very beginning moment, you're forced to be a spectator. * Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
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- Sep 01, 2019
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toaster authored
* Genesis-style love and attention to the death event. * Only visibly decrement lives/rings when you're respawning (or game over, see below). * Faster no-button-press respawn. * Game Over specific love. * Animation of Level Title font coming in from the sides. * https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif * Change gameovertics to 10 seconds instead of 15. * Make the minimum time before you can force going to the Continue screen longer. * Accomodate death in MP special stages as a form of exit. * Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits. * Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn. Also, two not-quite death things which nonetheless were relevant to change: * Fix quitting a special stage having some of the shared spheres/rings disappear into the aether. * Fix a warning during compilation for the Ring Penalty print.
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- Aug 30, 2019
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Monster Iestyn authored
Weapon ammo penalty indicator See merge request STJr/SRB2Internal!297
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- Aug 28, 2019
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SteelT authored
Autobrake polish Closes #176 See merge request STJr/SRB2Internal!293
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- Aug 26, 2019
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James R. authored
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Monster Iestyn authored
P_PlayerCanDamage fix See merge request STJr/SRB2Internal!291
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- Aug 25, 2019
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/d_netfil.c
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- Aug 24, 2019
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Monster Iestyn authored
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Monster Iestyn authored
Compare the file name only for real See merge request STJr/SRB2!511
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Monster Iestyn authored
Calling all Lua consvars See merge request STJr/SRB2!509
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- Aug 23, 2019
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James R. authored
CL_SendRequestFile prepends the path for each file.
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- Aug 22, 2019
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Monster Iestyn authored
GFZ boss rework + boss explosion fun See merge request STJr/SRB2Internal!290
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toaster authored
* Make it actually look like a brake, so people can tell it's on instead of just having high friction. * Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
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- Aug 20, 2019
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SteelT authored
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Monster Iestyn authored
Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437)
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Monster Iestyn authored
* Make sure the consvar's properties are all initialised to zeros as defaults * Error if the consvar is not given a name * Error if the consvar has CV_CALL but no call function * Error if the consvar has CV_NOINIT but not CV_CALL
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Monster Iestyn authored
MI cleanup returns See merge request STJr/SRB2Internal!292
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Monster Iestyn authored
Fix all our landing woes. (For now.) See merge request STJr/SRB2Internal!289
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/config.h.in # src/d_clisrv.c # src/d_netcmd.c # src/doomdef.h # src/p_map.c # src/p_maputl.c # src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
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- Aug 17, 2019
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Monster Iestyn authored
Update version to 2.1.25 See merge request STJr/SRB2!507
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Monster Iestyn authored
Fix an exploit where players could steal the final hash of a login See merge request STJr/SRB2!508
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James R. authored
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James R. authored
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James R. authored
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Monster Iestyn authored
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- Aug 16, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
PolyObject crush hotfix See merge request STJr/SRB2!506
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Monster Iestyn authored
Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges
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- Aug 15, 2019
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Monster Iestyn authored
PolyObject fixes backport See merge request STJr/SRB2!505
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/p_user.c
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Monster Iestyn authored
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all. (Naturally I did the same to the camera equivalent) # Conflicts: # src/p_maputl.c
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Monster Iestyn authored
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised. * If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously. * Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this. * Finally, there is no more need for that back = front nonsense hack anymore with my changes made. # Conflicts: # src/p_maputl.c
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Monster Iestyn authored
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all! # Conflicts: # src/p_maputl.c
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Monster Iestyn authored
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Monster Iestyn authored
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code. This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
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