- Dec 26, 2019
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Nev3r authored
Circle of Blue Spheres were spawning in place of Rings See merge request STJr/SRB2!576
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- Dec 25, 2019
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James R. authored
The original code used a switch case, not AND 1. :V
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Nev3r authored
Slight touchups on the tokenizer See merge request STJr/SRB2!569
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Nev3r authored
Mapdataload refactor See merge request STJr/SRB2!568
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Nev3r authored
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MascaraSnake authored
Hack P_SpawnHoopsAndRings into little pieces See merge request STJr/SRB2!572
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- Dec 24, 2019
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James R. authored
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James R. authored
More customisable title card See merge request STJr/SRB2!552
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James R. authored
Wipe styles cleanup See merge request STJr/SRB2!525
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James R. authored
The "SRB2" directive, for warning if a SOC isn't compatible See merge request STJr/SRB2!551
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James R. authored
OpenGL GIF movie recording See merge request STJr/SRB2!549
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James R. authored
Fix model texture blending See merge request STJr/SRB2!546
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James R. authored
Init MUSICDEFs regardless of music state See merge request STJr/SRB2!532
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James R. authored
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James R. authored
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MascaraSnake authored
Fixed missing break in offset handling for horizontal springs See merge request STJr/SRB2!571
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
-Hoops are spawned in P_SpawnHoop -Item patterns are spawned in P_SpawnItemPattern -Ring-like items are spawned normally via P_SpawnMapThing -Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
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Nev3r authored
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Nev3r authored
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James R. authored
Handle signals correctly on linux See merge request STJr/SRB2!530
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MascaraSnake authored
Hack P_SpawnMapThing into tiny little pieces See merge request STJr/SRB2!564
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- Dec 23, 2019
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MascaraSnake authored
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
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MascaraSnake authored
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MascaraSnake authored
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
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MascaraSnake authored
Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
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MascaraSnake authored
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MascaraSnake authored
Netarchive compare changes See merge request STJr/SRB2!563
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MascaraSnake authored
Refactor P_SpawnHoopsAndRings See merge request STJr/SRB2!562
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MascaraSnake authored
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MascaraSnake authored
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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Nev3r authored
Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
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