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  1. Sep 19, 2017
  2. Sep 17, 2017
  3. Sep 16, 2017
    • toaster's avatar
      725e015a
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      * cv_directionchar and cv_autobrake, and their secondplayer versions (both on... · f90d5953
      toaster authored
      * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
      * cv_useranalog is now hidden from the menu.
      * Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
      * Tailsbot is now slightly more capable of keeping up with Sonic.
      * pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
      * [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
      f90d5953
  4. Sep 09, 2017
  5. Sep 04, 2017
  6. Aug 30, 2017
  7. Aug 27, 2017
  8. Aug 26, 2017
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      * Added support for sprite2s to MD2s! · 76300026
      toaster authored
          - Name each frame either SPR2_**** or SUPER**** (where **** is the 4-character name)
          - If the name is 3 characters, '.' is accepted as a substitute for the '_', but a space/absent isn't (for tool-related reasons).
          - Adds a big sprite2 index array to all models, even non-player ones. Sorry!
      * Made MD2 frame interpoleration only work across the same spriteset (and sprite2set).
      * Made MD2 frame interpoleration happen when there's less than a quarter of a second between frames, as opposed to the hardcoded specific animation disabling.
      * Fixed sprite2-related typo in dehacked.c.
      76300026
  9. Aug 25, 2017
  10. Aug 24, 2017
  11. Aug 23, 2017
  12. Aug 22, 2017
  13. Aug 21, 2017
  14. Aug 20, 2017
    • toaster's avatar
      * New, pretty save select! Requires patch.dta to really appreciate. · 706eb5ef
      toaster authored
      * Changed the save format a little more, since I had free reign over it.
      * Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
      706eb5ef
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      * Per Mystic's request, only set the number of lives in the save file if you... · 42211f02
      toaster authored
      * Per Mystic's request, only set the number of lives in the save file if you actually use a continue, or completely wipe out your lives and continues.
      * Fix a bug where I got emeralds and mapnumbers mixed up when checking for the "there's a tailsbot" flag.
      * Consider a save with an invalid skin an invalid save, rather than allowing its continued presence.
      42211f02
  15. Aug 19, 2017
  16. Aug 18, 2017
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