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  1. Sep 15, 2020
  2. Sep 10, 2020
  3. Sep 08, 2020
  4. May 29, 2020
  5. May 19, 2020
  6. Mar 19, 2020
  7. Mar 02, 2020
  8. Feb 21, 2020
  9. Jan 25, 2020
    • LJ Sonic's avatar
      Remove all potentially dangerous functions · 2d142f73
      LJ Sonic authored
      Basically any function that calls fopen() is gone,
      except the ones created by me.
      
      And no access to stdin/stdout/stderr
      through io.read()/io.write().
      Not really harmful but why would you want that in SRB2.
      2d142f73
  10. Jan 24, 2020
  11. Jan 22, 2020
  12. Jan 07, 2019
  13. Nov 30, 2018
  14. Sep 28, 2017
  15. Oct 27, 2016
    • Monster Iestyn's avatar
      Created lua_blockmaplib.c, for Lua's blockmap library · dc1e7165
      Monster Iestyn authored
      my P_SearchBlockmap_* functions are now a single searchBlockmap function, you can choose between "objects" and "lines" with the first arg to decide what to iterate through. I also rearranged the argument order a bit for easy stack cleanup etc
      
      I'll remove the old stuff later, don't worry, it's disabled for now
      dc1e7165
  16. Jun 13, 2016
  17. May 29, 2016
  18. May 28, 2016
  19. Jun 10, 2015
  20. May 21, 2015
    • Yukita Mayako's avatar
      Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. · ef0e61fc
      Yukita Mayako authored
      Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
      of using a full UINT32. Lua only has one number type, so signedness
      gets in the way of using angle_t directly. This handling of angles
      matches up with how ZDoom ACS scripting and the like does it.
      
      I also changed all the integer casts and pushes of fixed_t to
      their own macro in preperation for possible future seperation.
      ef0e61fc
  21. Nov 12, 2014
  22. Mar 15, 2014
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