- Jun 02, 2016
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http://mb.srb2.org/showthread.php?t=41536Monster Iestyn authored
Basically this makes sure numwadfiles is updated before loading the SOC/Lua scripts, so if a Lua script calls COM_BufInsertText with the contents "addfile scr_mysticrealm.wad" it can't overwrite the last written wadfile slot! Not that COM_BufInsertText really should be used like that to begin with
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wolfs authored
Reviewed by @RedEnchilada
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- Jun 01, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
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Monster Iestyn authored
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Alam Ed Arias authored
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Monster Iestyn authored
OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 31, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Travis ci Ok, now SRB2 on travis-ci is tested to be compiled against 17 buildsets Now, what am I doing wrong? See merge request !74
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- May 30, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 29, 2016
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Monster Iestyn authored
(assuming it wasn't an intentional behaviour thing of course)
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 28, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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