- Sep 09, 2020
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Monster Iestyn authored
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- Sep 08, 2020
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Monster Iestyn authored
* create new file lua_polyobjlib.c * made a stub LUA_PolyObjLib function * added META_POLYOBJ to lua_libs.h * updated makefile, CMake and MSVC project files for lua_polyobjlib.c
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- May 24, 2020
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James Hale authored
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- Apr 11, 2020
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Nev3r authored
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- Mar 20, 2020
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LJ Sonic authored
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- Mar 19, 2020
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LJ Sonic authored
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- Feb 22, 2020
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- Feb 19, 2020
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James R. authored
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- Jan 08, 2020
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MascaraSnake authored
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- Jan 02, 2020
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MascaraSnake authored
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- Dec 17, 2019
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Lactozilla authored
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- Dec 06, 2019
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SteelT authored
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- Nov 30, 2019
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sphere authored
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- Nov 08, 2019
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Lactozilla authored
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- Nov 07, 2019
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Lactozilla authored
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- Aug 24, 2019
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toaster authored
* Array of 8 INT32's natively embedded into savedata (net and SP)! * Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game. * Requires reservation to avoid clobber-conflicts. * Access via `reserveLuabanks()` - returns a read-write userdata. * Assign userdata to local variable or global rawset to use later. Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
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- Nov 30, 2018
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Monster Iestyn authored
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- Nov 25, 2018
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Marco Z authored
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- Nov 11, 2018
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Marco Z authored
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- Oct 21, 2018
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Monster Iestyn authored
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- Oct 20, 2018
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Monster Iestyn authored
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- May 17, 2017
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Monster Iestyn authored
SRB2's built-in action types will now all be pushed as META_ACTION, state_t.action can be assigned META_ACTION and return it getUserdataType returns "action" for META_ACTION variables
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- Nov 24, 2016
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Monster Iestyn authored
To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
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- Oct 27, 2016
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Monster Iestyn authored
my P_SearchBlockmap_* functions are now a single searchBlockmap function, you can choose between "objects" and "lines" with the first arg to decide what to iterate through. I also rearranged the argument order a bit for easy stack cleanup etc I'll remove the old stuff later, don't worry, it's disabled for now
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- Jul 08, 2016
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Monster Iestyn authored
Still some issues with node.bbox, but the rest seems to work
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- May 25, 2016
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Monster Iestyn authored
segs[i] is the segs table, "for seg in segs.iterate" iterates through segs, you know the drill by now I hope
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- May 18, 2016
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Inuyasha authored
(no actual SLOC changes)
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- Mar 03, 2016
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wolfs authored
Warning: Incomplete. Very prone to crashing and I might not have handled some things properly. Use with caution.
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- Jun 17, 2015
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Monster Iestyn authored
Starting work for getting sector.lines in Lua: it WORKS at the least, but I have no way to determine the size of the array itself as of yet
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- Aug 04, 2014
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Alam Ed Arias authored
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- Mar 15, 2014
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Alam Ed Arias authored
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