- Oct 02, 2020
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James R. authored
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- Sep 28, 2020
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Lachlan authored
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- Sep 25, 2020
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SteelT authored
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- Sep 01, 2020
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James R. authored
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- Jul 11, 2020
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SteelT authored
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- Jul 10, 2020
- Jul 07, 2020
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lachwright authored
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SteelT authored
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- May 11, 2020
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James R. authored
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- May 10, 2020
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lachwright authored
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- Feb 22, 2020
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SteelT authored
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- Feb 16, 2020
- Feb 15, 2020
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MascaraSnake authored
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- Feb 13, 2020
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- Feb 10, 2020
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SteelT authored
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- Dec 07, 2019
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MascaraSnake authored
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- Dec 06, 2019
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MascaraSnake authored
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toaster authored
Update comments in the config on when main assets/patch.pk3 hashes have been updated (I know MS is going to update the hashes again later, but this'll still be valid to have done then).
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toaster authored
* Update md5s. * Update modversion. TODO: Should we change MODID, given 2.0 apparently had a different MODID to 2.1?
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- Nov 30, 2019
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sphere authored
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- Sep 29, 2019
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sphere authored
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- Aug 17, 2019
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Monster Iestyn authored
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- Feb 03, 2019
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MascaraSnake authored
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
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- Dec 23, 2018
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Marco Z authored
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- Dec 03, 2018
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SteelT authored
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- Jun 06, 2018
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toaster authored
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ. * Allow for infinite lives to be set via the setlives command/Pandora's Box. * Refactor P_DoFiring(), with guidance from Sal. * Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
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- Dec 07, 2017
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Monster Iestyn authored
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
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- May 04, 2016
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Inuyasha authored
please don't make me do this again.
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- May 03, 2016
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Inuyasha authored
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- Mar 10, 2016
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Inuyasha authored
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- Jan 14, 2016
- Mar 08, 2015
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Eidolon authored
Core and SDL2 are two separate targets now. Core is a static library that is linked into SRB2SDL2. The sources for both are separated. When using an IDE like Visual Studio or Xcode, the source code organized into groups that explain what that group of sources does. In the future, "Main" could be split into a few more groups based on file prefixes, but I think the way it is set up works for now. Makefile targets are not affected by source_groups and typing `make` will automatically compile both the "Core" library and SRB2SDL2 itself.
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- Mar 05, 2015
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Eidolon authored
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- Feb 02, 2015
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Alam Ed Arias authored
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- Jan 29, 2015