- Aug 10, 2020
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James R. authored
(cherry picked from commit 9d9f8fd8a337a1786efa0d348c89e05b26ce8571)
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- Aug 08, 2020
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James R. authored
Each server in the server list requires a node. It's also MAXNETNODES-1 because the first node is yourself. (cherry picked from commit 1484f0484f6c22382b2cae955a93c01f83d54655)
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- Feb 19, 2020
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James R. authored
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- Dec 18, 2019
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James R. authored
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- Dec 06, 2019
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SteelT authored
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- Feb 27, 2019
- Dec 23, 2018
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Marco Z authored
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- Nov 25, 2018
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Marco Z authored
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- Jan 13, 2017
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LJ Sonic authored
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
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- Dec 31, 2016
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LJ Sonic authored
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- May 18, 2016
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Inuyasha authored
(no actual SLOC changes)
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- Mar 15, 2014
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Alam Ed Arias authored
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