- Jun 27, 2020
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LJ Sonic authored
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- May 20, 2020
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LJ Sonic authored
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- May 19, 2020
- May 16, 2020
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LJ Sonic authored
This code uses a custom packet acknowledgement system, which is more suited for file transfer and does not suffer from the small sender window used by the default acknowledgement system
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- May 12, 2020
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LJ Sonic authored
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- Mar 19, 2020
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LJ Sonic authored
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- Feb 21, 2020
- Feb 19, 2020
- Jan 22, 2020
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LJ Sonic authored
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- Dec 06, 2019
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SteelT authored
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- Dec 16, 2018
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Marco Z authored
Addons menu See merge request KartKrew/Kart!8
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- Nov 25, 2018
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Marco Z authored
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- Nov 14, 2018
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Alam Ed Arias authored
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- May 26, 2017
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Monster Iestyn authored
* if you sent it to a client rather than the server, game over, your connection is closed * if files that don't exist or are too large are requested are listed, game over, your connection is closed (they should have been checked on YOUR side beforehand, silly) * if the server has downloading disabled anyway, ...yeah, you get the idea Don't worry, I made sure Got_RequestFilePak cleaned up the full file request list for the node in case of failure
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- May 25, 2017
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toaster authored
This removes exactly one feature in exchange for a greater number of files to be loaded. I asked around, and people don't actually like what it currently does (load unimportant server-side files if you can findfile it locally), so. Can be reverted if requested.
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- Jan 13, 2017
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LJ Sonic authored
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
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- Dec 31, 2016
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LJ Sonic authored
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- May 18, 2016
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Inuyasha authored
(no actual SLOC changes)
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- Mar 15, 2014
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Alam Ed Arias authored
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