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  1. May 12, 2020
  2. Feb 19, 2020
  3. Dec 06, 2019
  4. Nov 30, 2019
  5. Nov 18, 2019
  6. Nov 17, 2019
    • Nev3r's avatar
      Mapname lowercase support (#146) · 5dc494da
      Nev3r authored and SteelT's avatar SteelT committed
      *  Moved levelname parsing to before where uppercase conversion occurs.
      *  Extended titlecard font range.
      *  Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
      *  Don't convert to uppercase when rendering the titlecard name.
      
      
      Signed-off-by: default avatarNev3r <apophycens@gmail.com>
      Verified
      5dc494da
  7. Oct 10, 2019
  8. Oct 09, 2019
  9. Dec 23, 2018
  10. Dec 17, 2018
  11. Nov 25, 2018
  12. Nov 07, 2018
  13. Oct 11, 2018
  14. Aug 19, 2018
  15. Jul 31, 2018
  16. Jun 03, 2018
    • toaster's avatar
      MONSTER COMMIT. · 6e07631c
      toaster authored
      OLD SPECIAL STAGES:
      * Spheres in old special stages instead of rings!
      * Individual timers in old special stages instead of a global one!
      * Old special stages use a variant of the NiGHTS HUD now!
      * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
      * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
      * Made emerald gaining function be based on special stage number rather than gained emeralds!
      * Consistency with...
      
      NiGHTS SPECIAL STAGES:
      * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
      * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)
      
      SPECIAL STAGES IN GENERAL:
      * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
      * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
      * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif
      
      NiGHTS NON-SPECIAL STAGES:
      * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
      * Colour Chips turn yellow in bonus time.
      * Ideya!
      * Its own "drowning" music!
      * All of the object types for Dream Hill.
      * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
      
      RANDOM BS:
      * Turn super with the spin button instead of the jump button!
      * Followmobj now correctly set with P_SetTarget instead of pointer assignment.
      * Emerald hunt uses new sprites!
      * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
      6e07631c
  17. Feb 22, 2018
  18. Nov 17, 2017
  19. Aug 17, 2017
    • toaster's avatar
      Starting lives revamp, per the 2.2 priorities topic list! · fd63db0a
      toaster authored
      * Each time you die, the number of game overs you've had is counted.
      * Your save file updates to record this.
      * The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).
      
      Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
      fd63db0a
  20. Jul 04, 2017
    • toaster's avatar
      Whoops, I did some menu stuff in here. Oh well. · bc066a16
      toaster authored
      NEW COOP BASED:
      * Add "Infinite" option to cv_cooplives, inspired by SUBARASHII. Lives still exist, but are hidden from the player's view, and are prevented from falling below 1 at any cost. As a result, made the variable CV_CHEAT.
      
      OTHER MULTIPLAYER BASED (semi-related):
      * Made cv_autobalance an on/off switch which determines the allowed difference based on the number of people in the server, instead of a weird and opaque number from 0-4.
      
      MENU BASED (not related):
      * Add horizontal arrows to menu options which respond to the arrow keys.
      * Make the menu arrows bob.
      * Switch out the seperate arrows for combination arrows on the joystick menus.
      * Minor cvar description tweaks.
      bc066a16
  21. May 02, 2017
    • toaster's avatar
      More feature-rich and better engineered. · 20fff0ef
      toaster authored
      * Instead of needing to press backspace, going back is now handled via an "(up arrow) UP..." entry in the table.
      * Maximum depth is now #define'd instead of dotted around everywhere.
      * Enums!
      * Exec for .txt (with confirmation dialog) and .cfg (without)!
      * Complaints about folders and etc now mention the folder names.
      * A shrinking folder now prevents dir_on[] from going beyond its end.
      20fff0ef
  22. Apr 24, 2017
  23. Apr 14, 2017
  24. Feb 22, 2017
  25. Nov 03, 2016
  26. Nov 02, 2016
  27. Jun 12, 2016
  28. May 18, 2016
  29. Mar 15, 2014
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