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  1. Jul 02, 2019
  2. Jun 28, 2019
    • toaster's avatar
      Metal Sonic fixes! · faebe0f9
      toaster authored
      * Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
      * Make missiles able to vectorise him.
      * Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
      * Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
      * Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
      faebe0f9
  3. Jun 26, 2019
    • toaster's avatar
      Now it's CA_TWINSPIN's turn to get the improvements! · 8f6973cb
      toaster authored
      * Remove PF_THOKKED every time a successful damage bounce occours.
      * When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
      * Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.
      
      Also, some other related tweaks:
      
      * Optimisations to A_VultureBlast, which was used as a base for the particle creation.
      * Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
      * P_SpawnGhostMobj takes colorized into account.
      * Fold Tails propeller damage into P_PlayerCanDamage.
      * When performing an Attraction Blast, place the player in roll frames.
      * Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
      * Buff MT_LHRT travel distance at slow speeds.
      8f6973cb
    • toaster's avatar
      d5988c4f
  4. Jun 25, 2019
  5. Jun 24, 2019
  6. Jun 23, 2019
  7. Jun 22, 2019
  8. Jun 21, 2019
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