- Jul 16, 2019
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Monster Iestyn authored
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- Jul 15, 2019
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Monster Iestyn authored
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead. (I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
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- Jul 14, 2019
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Monster Iestyn authored
Titlemap fixes See merge request STJr/SRB2Internal!258
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Monster Iestyn authored
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
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Monster Iestyn authored
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
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Monster Iestyn authored
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds * increase bgname to 9 to include the extra NULL byte? (is this a good idea actually) * make M_IterateMenuTree ignore menu levels without a menutype value
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Monster Iestyn authored
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol. (Neither were the CTF starts but those didn't directly cause any problems luckily)
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Improved libopenmpt loading See merge request STJr/SRB2Internal!251
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MascaraSnake authored
Fix wall spikes that start retracted See merge request STJr/SRB2Internal!255
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Monster Iestyn authored
Thinkerlists fix Closes #161 See merge request STJr/SRB2Internal!253
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toaster authored
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MascaraSnake authored
Unmute wood debris See merge request STJr/SRB2Internal!254
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- Jul 13, 2019
- Jul 12, 2019
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Jonas Sauer authored
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list. Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
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- Jul 09, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Egg Colosseum (CEZ3 remaster) See merge request STJr/SRB2Internal!248
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Monster Iestyn authored
Sea Egg See merge request STJr/SRB2Internal!244
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Monster Iestyn authored
Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well
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SteelT authored
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SteelT authored
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SteelT authored
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https://git.magicalgirl.moe/STJr/SRB2Internal.gittoaster authored
# Conflicts: # src/p_mobj.c # src/sounds.c # src/sounds.h
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Monster Iestyn authored
PITY IN PINK and everything associated (formerly toast_fixes) See merge request STJr/SRB2Internal!232
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Monster Iestyn authored
Metal Sonic Boss fixes (again) See merge request STJr/SRB2Internal!245
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Monster Iestyn authored
Accidentially broke rain in the rainfixes branch (oh, the irony!) See merge request STJr/SRB2Internal!249
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MascaraSnake authored
Remove character flags Closes #27 See merge request STJr/SRB2Internal!246
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SteelT authored
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SteelT authored
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- Jul 08, 2019
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Monster Iestyn authored
Sound options menu fixes Closes #160 See merge request STJr/SRB2Internal!250
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Monster Iestyn authored
Hardcode CEZ brick debris See merge request STJr/SRB2Internal!247
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MascaraSnake authored
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MascaraSnake authored
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Monster Iestyn authored
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
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