- Dec 26, 2019
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Alam Ed Arias authored
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Monster Iestyn authored
Lua: ShouldDamage/MobjDamage/MobjDeath hotfix See merge request STJr/SRB2!575
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Alam Ed Arias authored
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Alam Ed Arias authored
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Nev3r authored
Circle of Blue Spheres were spawning in place of Rings See merge request STJr/SRB2!576
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- Dec 25, 2019
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James R. authored
The original code used a switch case, not AND 1. :V
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Monster Iestyn authored
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing! The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
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Nev3r authored
Slight touchups on the tokenizer See merge request STJr/SRB2!569
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Nev3r authored
Mapdataload refactor See merge request STJr/SRB2!568
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Nev3r authored
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MascaraSnake authored
Hack P_SpawnHoopsAndRings into little pieces See merge request STJr/SRB2!572
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- Dec 24, 2019
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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James R. authored
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James R. authored
More customisable title card See merge request STJr/SRB2!552
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James R. authored
Wipe styles cleanup See merge request STJr/SRB2!525
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James R. authored
The "SRB2" directive, for warning if a SOC isn't compatible See merge request STJr/SRB2!551
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James R. authored
OpenGL GIF movie recording See merge request STJr/SRB2!549
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James R. authored
Fix model texture blending See merge request STJr/SRB2!546
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James R. authored
Init MUSICDEFs regardless of music state See merge request STJr/SRB2!532
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James R. authored
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James R. authored
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MascaraSnake authored
Fixed missing break in offset handling for horizontal springs See merge request STJr/SRB2!571
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
-Hoops are spawned in P_SpawnHoop -Item patterns are spawned in P_SpawnItemPattern -Ring-like items are spawned normally via P_SpawnMapThing -Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
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Nev3r authored
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Nev3r authored
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James R. authored
Handle signals correctly on linux See merge request STJr/SRB2!530
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MascaraSnake authored
Hack P_SpawnMapThing into tiny little pieces See merge request STJr/SRB2!564
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- Dec 23, 2019
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MascaraSnake authored
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
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MascaraSnake authored
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MascaraSnake authored
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
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MascaraSnake authored
Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
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