- Sep 13, 2020
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James R. authored
This should work for mingw and linux so far. (cherry picked from commit f92026f98b168f4556d50d3dde403ab6bfd97ff3)
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James R. authored
(cherry picked from commit 9495e6354fed1028c6fc502cc9d946cfdd0b7896)
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James R. authored
(cherry picked from commit ef2bff6383b16385f9874e1c9c6b66c9df794f5b)
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- Aug 31, 2020
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Sal authored
Caret color codes in server name See merge request KartKrew/Kart-Public!218
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- Aug 30, 2020
- Aug 27, 2020
- Aug 26, 2020
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Sal authored
Fix some compile flags See merge request KartKrew/Kart-Public!213
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Sal authored
Warn players when going over the skin limit See merge request KartKrew/Kart-Public!214
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Rex James authored
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- Aug 25, 2020
- Aug 23, 2020
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Sal authored
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Sal authored
Fix timedemo in OpenGL mode See merge request KartKrew/Kart-Public!209
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Sal authored
Remove ESLOPE POLYOBJECTS POLYOBJECTS_PLANES #ifdefs (backport srb2 2.2) See merge request KartKrew/Kart-Public!204
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James R. authored
Fix replay recording memory leak See merge request KartKrew/Kart-Public!208
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- Aug 22, 2020
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Hannu Hanhi authored
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Hannu Hanhi authored
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- Aug 20, 2020
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FlykeSpice authored
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FlykeSpice authored
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Sal authored
2.2's random client port See merge request KartKrew/Kart-Public!201
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Sal authored
Instantaneous lookback camera (v2 backport) See merge request KartKrew/Kart-Public!203
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Sal authored
GME cleanup and fixes See merge request KartKrew/Kart-Public!202
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lachwright authored
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SteelT authored
Just some stuff backported from SRB2 2.2, well mostly get_zlib_error function to reduce code duplication Return false if it fails to load the VGZ lump Reduce redundant calls to gme_set_equalizer Fix sometimes loading a VGZ crashing the game
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