- Sep 09, 2020
-
-
James R. authored
Previously sounds with an origin would always start at max volume. This is because the distance calculation adjusts the volume, and that volume needs to be updated every tic as distance changes. Storing the original volume works.
-
- Aug 31, 2020
-
-
Sal authored
Caret color codes in server name See merge request KartKrew/Kart-Public!218
-
- Aug 30, 2020
- Aug 27, 2020
- Aug 26, 2020
-
-
Sal authored
Fix some compile flags See merge request KartKrew/Kart-Public!213
-
Sal authored
Warn players when going over the skin limit See merge request KartKrew/Kart-Public!214
-
Rex James authored
-
- Aug 25, 2020
- Aug 23, 2020
-
-
Sal authored
-
- Aug 22, 2020
-
-
Hannu Hanhi authored
-
Hannu Hanhi authored
-
- Aug 20, 2020
-
-
FlykeSpice authored
-
FlykeSpice authored
-
Sal authored
2.2's random client port See merge request KartKrew/Kart-Public!201
-
Sal authored
Instantaneous lookback camera (v2 backport) See merge request KartKrew/Kart-Public!203
-
lachwright authored
-
SteelT authored
Just some stuff backported from SRB2 2.2, well mostly get_zlib_error function to reduce code duplication Return false if it fails to load the VGZ lump Reduce redundant calls to gme_set_equalizer Fix sometimes loading a VGZ crashing the game
-
James R. authored
If you ever need to, you can change the client port number. (cherry picked from commit 843d9b9f0a345330d97c579e94f208eb2b65c156)
-
James R. authored
(cherry picked from commit f584b61c93a97e1a9852f306acba673ced21e03a)
-
Sal authored
Fix NOCURL compiling See merge request KartKrew/Kart-Public!197
-
- Aug 18, 2020
-
- Aug 17, 2020
- Aug 15, 2020
-
-
Kimberly authored
on OSX, strncpy may copy to overlapping (protected) memory. this sometimes happens when loading WAD files. This patch eliminates these problems for me
-
- Aug 14, 2020
-
-
James R. authored
(cherry picked from commit be14b8a564a89a5afb84ac19f1586f3db7f68367)
-