- Dec 13, 2019
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
Co-authored-by:
TehRealSalt <tehrealsalt@gmail.com>
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- Dec 12, 2019
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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James R. authored
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James R. authored
memset SERVERINFO maptitle See merge request STJr/SRB2Internal!624
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- Dec 11, 2019
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lachwright authored
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- Dec 10, 2019
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SteelT authored
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- Dec 09, 2019
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Lactozilla authored
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Lactozilla authored
Don't flush every texture just because the palette MAY have changed
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Lactozilla authored
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Lactozilla authored
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
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Lactozilla authored
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- Dec 08, 2019
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Fix All the buidlbot issues See merge request STJr/SRB2!520
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Lactozilla authored
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
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Lactozilla authored
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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