- Dec 23, 2016
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Alam Ed Arias authored
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- Dec 22, 2016
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Alam Ed Arias authored
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Alam Arias authored
Hook optimisation
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- Dec 19, 2016
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Monster Iestyn authored
Zlib pkgconfig Linux build to include libgme by default See merge request !116
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- Dec 15, 2016
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LJ Sonic authored
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
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- Dec 14, 2016
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Alam Arias authored
readme.txt duplicated, also incorrect
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Michael T. DeGuzis authored
readme.txt should be README.md
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- Dec 06, 2016
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Monster Iestyn authored
SDL2 i_video.c code cleanup Made some code look a bit neater, removed the need for some SDL2STUBs Fury placed, vid_info console command actually kind of has a use again, etc See merge request !138
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- Nov 30, 2016
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Monster Iestyn authored
Revert "(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden" This reverts commit 347b5318. (Too experimental, may end up adding new bugs; let's just keep it to clean up for now)
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- Nov 25, 2016
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Monster Iestyn authored
(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden Seems to work so far though
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- Nov 23, 2016
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Monster Iestyn authored
This way it's easier by eye to see from the list which SDL scancode maps to which SRB2 key code
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Monster Iestyn authored
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- Nov 22, 2016
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Monster Iestyn authored
(Apparently SDLK_LMETA/SDLK_RMETA don't exist anymore in SDL2 anyway?)
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- Nov 21, 2016
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
This means the console command vid_info also works properly too now (well, it does nothing in OpenGL mind)
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Monster Iestyn authored
Turns out sdl12's version of this function only did stuff for DC/GP2X ports; support for them have been cut out for SDL2, so for now let's just not use the function at all
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- Nov 16, 2016
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Inuyasha authored
HWR_DrawFill support for V_NOSCALESTART This fixes the console selection highlighting being wrongly positioned and sized for OpenGL. See merge request !135
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Monster Iestyn authored
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- Nov 15, 2016
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Monster Iestyn authored
Started work on making HWR_DrawFill support V_NOSCALESTART properly ...so far I've got the console text select highlight in the right place outside of 320x200 (and 320x200 is still fine), but for whatever reason it's too large in width and height Oh well, we're part of the way there, anyway
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- Nov 13, 2016
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Alam Ed Arias authored
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- Nov 10, 2016
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Inuyasha authored
Console improvements * Unused console backgrounds no longer take up memory * Input cursor can now move left and right * Support for selections (Shift-arrow keys, CTRL-A, etc) * Clipboard support (CTRL-C to copy, CTRL-V to paste, CTRL-X to cut) * Fixed handling of simultaneous modifier key presses https://dl.dropboxusercontent.com/u/3518218/21/console.gif None of this affects chat yet, that's not part of the console. I'll look at it later. See merge request !133
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- Nov 06, 2016
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Alam Ed Arias authored
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Monster Iestyn authored
MD2 limits check hotfix Fixing slight mistake made in merge request !132 that someone else spotted, no real explanation needed See merge request !134
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Monster Iestyn authored
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- Nov 05, 2016
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Monster Iestyn authored
MD2 vertex/frame/triangle/etc limits checking Fix for this bug: http://mb.srb2.org/showthread.php?t=42099 The model reading code didn't properly check if the model had too many vertices, so models with higher counts freely broke the game. This fix now stops that and prints an error message if that is the case. However, it seems some models happily exceed other limits such as texcoords without problem (to my knowledge), so I've not bothered with checking those limits for now. Perhaps this could be a time to discuss if we need to change such limits again or not? Either way, one can easily uncomment my lines for checking texcoords/skins/triangles limits later if needed. EDIT: I've allowed checking for triangle and frame limits too now, after some discussion. See merge request !132
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Monster Iestyn authored
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- Nov 04, 2016
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LJ Sonic authored
MobjThinker, MobjCollide and MobjMoveCollide hooks are now directly linked to the mobjtype they belong to, so you no longer iterate through all existing hooks.
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Inuyasha authored
...your guesses should not be treated as errors.
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Inuyasha authored
+ bug fixes
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http://git.magicalgirl.moe/STJr/SRB2Inuyasha authored
Merge branch 'console-improvements' of http://git.magicalgirl.moe/STJr/SRB2 into console-improvements # Conflicts: # src/sdl/i_system.c
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Inuyasha authored
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- Nov 03, 2016
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Monster Iestyn authored
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Monster Iestyn authored
This keeps my new error messages from flooding the console and log.txt
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Monster Iestyn authored
I added similar checks for the other num* but it seems some MD2s break the other limits without knowing anyway ...so I've commented these checks out for now, unless we have further discussion regarding them later on
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Alam Ed Arias authored
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Alam Ed Arias authored
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Inuyasha authored
(unfinished, but basics work)
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Alam Arias authored
Revert "Chat and console improvements"
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Inuyasha authored
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