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  1. Dec 23, 2016
  2. Dec 22, 2016
  3. Dec 19, 2016
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  5. Dec 14, 2016
  6. Dec 06, 2016
    • Monster Iestyn's avatar
      Merge branch 'sdl2-cleanup' into 'master' · 64801a1a
      Monster Iestyn authored
      SDL2 i_video.c code cleanup
      
      Made some code look a bit neater, removed the need for some SDL2STUBs Fury placed, vid_info console command actually kind of has a use again, etc
      
      See merge request !138
      64801a1a
  7. Nov 30, 2016
  8. Nov 25, 2016
  9. Nov 23, 2016
  10. Nov 22, 2016
  11. Nov 21, 2016
  12. Nov 16, 2016
  13. Nov 15, 2016
  14. Nov 13, 2016
  15. Nov 10, 2016
  16. Nov 06, 2016
  17. Nov 05, 2016
    • Monster Iestyn's avatar
      Merge branch 'md2-limits-check' into 'master' · 3bf19a00
      Monster Iestyn authored
      MD2 vertex/frame/triangle/etc limits checking
      
      Fix for this bug: http://mb.srb2.org/showthread.php?t=42099
      
      The model reading code didn't properly check if the model had too many vertices, so models with higher counts freely broke the game. This fix now stops that and prints an error message if that is the case.
      
      However, it seems some models happily exceed other limits such as texcoords without problem (to my knowledge), so I've not bothered with checking those limits for now. Perhaps this could be a time to discuss if we need to change such limits again or not? Either way, one can easily uncomment my lines for checking texcoords/skins/triangles limits later if needed.
      
      EDIT: I've allowed checking for triangle and frame limits too now, after some discussion.
      
      See merge request !132
      3bf19a00
    • Monster Iestyn's avatar
  18. Nov 04, 2016
  19. Nov 03, 2016
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