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lua_libs.h

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  • Forked from STJr / SRB2
    Source project has a limited visibility.
    m_cheat.h 2.01 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 1993-1996 by id Software, Inc.
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    // Copyright (C) 1999-2016 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  m_cheat.h
    /// \brief Cheat code checking
    
    #ifndef __M_CHEAT__
    #define __M_CHEAT__
    
    #include "d_event.h"
    #include "d_player.h"
    #include "p_mobj.h"
    #include "command.h"
    
    boolean cht_Responder(event_t *ev);
    void cht_Init(void);
    
    //
    // ObjectPlace
    //
    void Command_ObjectPlace_f(void);
    void Command_Writethings_f(void);
    
    extern consvar_t cv_opflags, cv_mapthingnum, cv_speed;
    //extern consvar_t cv_snapto, cv_grid;
    
    extern boolean objectplacing;
    extern mobjtype_t op_currentthing;
    extern UINT16 op_currentdoomednum;
    extern UINT32 op_displayflags;
    
    boolean OP_FreezeObjectplace(void);
    void OP_ResetObjectplace(void);
    void OP_NightsObjectplace(player_t *player);
    void OP_ObjectplaceMovement(player_t *player);
    
    //
    // Other cheats
    //
    void Command_CheatNoClip_f(void);
    void Command_CheatGod_f(void);
    void Command_CheatNoTarget_f(void);
    void Command_Savecheckpoint_f(void);
    void Command_Getallemeralds_f(void);
    void Command_Resetemeralds_f(void);
    void Command_Setrings_f(void);
    void Command_Setspheres_f(void);
    void Command_Setlives_f(void);
    void Command_Setcontinues_f(void);
    void Command_Devmode_f(void);
    void Command_Scale_f(void);
    void Command_Gravflip_f(void);
    void Command_Hurtme_f(void);
    void Command_JumpToAxis_f(void);
    void Command_Charability_f(void);
    void Command_Charspeed_f(void);
    void Command_Teleport_f(void);
    void Command_RTeleport_f(void);
    void Command_Skynum_f(void);
    void Command_Weather_f(void);
    #ifdef _DEBUG
    void Command_CauseCfail_f(void);
    #endif
    #if defined(HAVE_BLUA) && defined(LUA_ALLOW_BYTECODE)
    void Command_Dumplua_f(void);
    #endif
    
    #endif