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udmf-wallscale
266f03f5
·
Merge branch 'next' into udmf-wallscale
·
Nov 15, 2020
COM_ImmedExecute-lua
2c4809f7
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COM_ImmedExecute for Lua
·
Oct 20, 2020
ffloorclip
298ccbee
·
Fix opaque splat rendering
·
Aug 18, 2020
frictionrefactor
9a19ca83
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players should never be missiles, nor koopa shells, nor vultures, nor...
·
Aug 15, 2020
parser-fixes
6191041a
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Merge branch 'next' into parser-fixes
·
Aug 10, 2020
shadernmus2
2fce4c07
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PACKTVERSION 4, because I changed serverinfo
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Aug 05, 2020
shadernmus
032851c9
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Don't let GLSL shaders mark the game as modified
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Jul 25, 2020
sprite-fof-plane-sorting-question-mark
0e333d8c
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Comment out sprite against FOF planes sorting
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Jul 20, 2020
patch-cache-refactor
df1111c3
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Patch cache + sprite rotation + renderer switching refactor
·
Jul 17, 2020
video-refactor
b4bc5da0
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Merge branch 'next' into video-refactor
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Jul 16, 2020
no-airwalking
ea7037f3
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Clean up ternary operators.
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Jul 11, 2020
font-FUCK
be01a591
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Wow!
·
Jul 05, 2020
lj-test
2b1531a2
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tmp fix
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Jul 03, 2020
lua-command-netids
540ea1da
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Send Lua commands with a netid for name instead of string
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Jun 19, 2020
dpl-2
5fe7552b
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Travis: Adjust MARCH/MTUNE to match previous releases
·
Jun 11, 2020
fix-cvar-conflicts
6acd99c0
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Fix "Variables X and Y have same netid" happening way too often
·
Jun 05, 2020
increase-packet-tics
9b7764df
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Store tic values in packets on two bytes instead of one
·
May 16, 2020
pictureformats-software
a9035f6a
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Fix memory leak
·
May 15, 2020
udmf-polyobject-actions
b3a55351
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Adapt setup of PolyObject move action
·
May 05, 2020
nexttest
b3a006a6
·
I forgot to stage this I'm an idiot
·
May 04, 2020
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