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Start texture nums from 1
This fixes the AASTINKY bug. textures arrays are now offset -1 to account for this and should never be indexed at 0 because that is invalid memory.
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- src/hardware/hw_cache.c 6 additions, 6 deletionssrc/hardware/hw_cache.c
- src/hardware/hw_main.c 7 additions, 0 deletionssrc/hardware/hw_main.c
- src/r_data.c 9 additions, 6 deletionssrc/r_data.c
- src/r_picformats.c 1 addition, 1 deletionsrc/r_picformats.c
- src/r_segs.c 7 additions, 4 deletionssrc/r_segs.c
- src/r_textures.c 12 additions, 9 deletionssrc/r_textures.c
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