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142 results
Show changes
Commits on Source (5)
......@@ -67,6 +67,7 @@ enum hook {
extern const char *const hookNames[];
extern boolean hook_cmd_running;
extern int hook_defrosting;
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
void LUAh_MapLoad(void); // Hook for map load
......
......@@ -25,25 +25,35 @@
static int lib_iteratePlayers(lua_State *L)
{
INT32 i = -1;
if (lua_gettop(L) < 2)
{
//return luaL_error(L, "Don't call players.iterate() directly, use it as 'for player in players.iterate do <block> end'.");
lua_pushcfunction(L, lib_iteratePlayers);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players);
for (i++; i < MAXPLAYERS; i++)
i++;
if (i == serverplayer)
{
return LUA_PushServerPlayer(L);
}
for (; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (!players[i].mo)
continue;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
return 0;
}
......@@ -56,10 +66,10 @@ static int lib_getPlayer(lua_State *L)
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXPLAYERS)
return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
if (i == serverplayer)
return LUA_PushServerPlayer(L);
if (!playeringame[i])
return 0;
if (!players[i].mo)
return 0;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
......
......@@ -39,6 +39,8 @@
lua_State *gL = NULL;
int hook_defrosting;
// List of internal libraries to load from SRB2
static lua_CFunction liblist[] = {
LUA_EnumLib, // global metatable for enums
......@@ -306,6 +308,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word,"leveltime")) {
lua_pushinteger(L, leveltime);
return 1;
} else if (fastcmp(word,"defrosting")) {
lua_pushinteger(L, hook_defrosting);
return 1;
} else if (fastcmp(word,"sstimer")) {
lua_pushinteger(L, sstimer);
return 1;
......@@ -332,6 +337,8 @@ int LUA_PushGlobals(lua_State *L, const char *word)
return 1;
// local player variables, by popular request
} else if (fastcmp(word,"consoleplayer")) { // player controlling console (aka local player 1)
if (consoleplayer == serverplayer)
return LUA_PushServerPlayer(L);
if (consoleplayer < 0 || !playeringame[consoleplayer])
return 0;
LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
......@@ -354,10 +361,7 @@ int LUA_PushGlobals(lua_State *L, const char *word)
return 1;
// end local player variables
} else if (fastcmp(word,"server")) {
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
return LUA_PushServerPlayer(L);
} else if (fastcmp(word,"emeralds")) {
lua_pushinteger(L, emeralds);
return 1;
......@@ -769,6 +773,14 @@ void LUA_PushUserdata(lua_State *L, void *data, const char *meta)
lua_remove(L, -2); // remove LREG_VALID
}
int LUA_PushServerPlayer(lua_State *L)
{
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
}
// When userdata is freed, use this function to remove it from Lua.
void LUA_InvalidateUserdata(void *data)
{
......
......@@ -48,6 +48,7 @@ void LUA_DumpFile(const char *filename);
fixed_t LUA_EvalMath(const char *word);
void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
int LUA_PushServerPlayer(lua_State *L);
void LUA_InvalidateUserdata(void *data);
void LUA_InvalidateLevel(void);
void LUA_InvalidateMapthings(void);
......
......@@ -771,7 +771,7 @@ void P_Ticker(boolean run)
// Abbreviated ticker for pre-loading, calls thinkers and assorted things
void P_PreTicker(INT32 frames)
{
INT32 i,framecnt;
INT32 i;
ticcmd_t temptic;
postimgtype = postimgtype2 = postimg_none;
......@@ -779,7 +779,9 @@ void P_PreTicker(INT32 frames)
if (marathonmode & MA_INGAME)
marathonmode |= MA_INIT;
for (framecnt = 0; framecnt < frames; ++framecnt)
hook_defrosting = frames;
while (hook_defrosting)
{
P_MapStart();
......@@ -822,6 +824,8 @@ void P_PreTicker(INT32 frames)
LUAh_PostThinkFrame();
P_MapEnd();
hook_defrosting--;
}
if (marathonmode & MA_INGAME)
......