Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns See merge request STJr/SRB2!977
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- src/d_clisrv.c 9 additions, 40 deletionssrc/d_clisrv.c
- src/d_clisrv.h 3 additions, 1 deletionsrc/d_clisrv.h
- src/d_player.h 3 additions, 0 deletionssrc/d_player.h
- src/g_demo.c 1 addition, 1 deletionsrc/g_demo.c
- src/g_game.c 40 additions, 13 deletionssrc/g_game.c
- src/g_game.h 1 addition, 0 deletionssrc/g_game.h
- src/lua_mobjlib.c 2 additions, 4 deletionssrc/lua_mobjlib.c
- src/m_cheat.c 8 additions, 3 deletionssrc/m_cheat.c
- src/p_inter.c 2 additions, 8 deletionssrc/p_inter.c
- src/p_local.h 4 additions, 0 deletionssrc/p_local.h
- src/p_map.c 3 additions, 18 deletionssrc/p_map.c
- src/p_mobj.c 1 addition, 5 deletionssrc/p_mobj.c
- src/p_polyobj.c 1 addition, 4 deletionssrc/p_polyobj.c
- src/p_saveg.c 4 additions, 5 deletionssrc/p_saveg.c
- src/p_spec.c 7 additions, 24 deletionssrc/p_spec.c
- src/p_telept.c 2 additions, 8 deletionssrc/p_telept.c
- src/p_tick.c 3 additions, 1 deletionsrc/p_tick.c
- src/p_user.c 65 additions, 85 deletionssrc/p_user.c
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