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lua_playerlib.c

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  • StdAfx.h 882 B
    // stdafx.h : include file for standard system include files,
    //  or project specific include files that are used frequently, but
    //      are changed infrequently
    //
    
    #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
    
    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000
    
    #define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
    
    #include <windows.h>
    #include <shellapi.h>
    #include <commdlg.h>
    #include <commctrl.h>
    #include <winsock.h>
    #include "lilsocklib.h"
    #include "resource.h"
    
    
    // TODO: reference additional headers your program requires here
    
    //{{AFX_INSERT_LOCATION}}
    // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    
    #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)