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Commits on Source (2)
......@@ -632,67 +632,67 @@ static void D_Display(void)
if (rs_rendercalltime > 10000) divisor = 1000;
snprintf(s, sizeof s - 1, "ft %d", frametime / divisor);
V_DrawThinString(30, 10, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "rtot %d", rs_rendercalltime / divisor);
V_DrawThinString(30, 20, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "bsp %d", rs_bsptime / divisor);
V_DrawThinString(30, 30, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "nbsp %d", rs_numbspcalls);
V_DrawThinString(80, 10, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "nspr %d", rs_numsprites);
V_DrawThinString(80, 20, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "nnod %d", rs_numdrawnodes);
V_DrawThinString(80, 30, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "npob %d", rs_numpolyobjects);
V_DrawThinString(80, 40, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "frmtime %d", frametime / divisor);
V_DrawThinString(20, 10, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "drwtime %d", rs_rendercalltime / divisor);
V_DrawThinString(20, 20, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "bsptime %d", rs_bsptime / divisor);
V_DrawThinString(20, 30, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "bspcall %d", rs_numbspcalls);
V_DrawThinString(90, 10, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "sprites %d", rs_numsprites);
V_DrawThinString(90, 20, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "drwnode %d", rs_numdrawnodes);
V_DrawThinString(90, 30, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "plyobjs %d", rs_numpolyobjects);
V_DrawThinString(90, 40, V_MONOSPACE | V_BLUEMAP, s);
if (rendermode == render_opengl) // OpenGL specific stats
{
#ifdef HWRENDER
snprintf(s, sizeof s - 1, "nsrt %d", rs_hw_nodesorttime / divisor);
V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ndrw %d", rs_hw_nodedrawtime / divisor);
V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ssrt %d", rs_hw_spritesorttime / divisor);
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sdrw %d", rs_hw_spritedrawtime / divisor);
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "nodesrt %d", rs_hw_nodesorttime / divisor);
V_DrawThinString(20, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "nodedrw %d", rs_hw_nodedrawtime / divisor);
V_DrawThinString(20, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sprsort %d", rs_hw_spritesorttime / divisor);
V_DrawThinString(20, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sprdraw %d", rs_hw_spritedrawtime / divisor);
V_DrawThinString(20, 70, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "finupdt %d", rs_swaptime / divisor);
V_DrawThinString(20, 80, V_MONOSPACE | V_YELLOWMAP, s);
if (cv_glbatching.value)
{
snprintf(s, sizeof s - 1, "bsrt %d", rs_hw_batchsorttime / divisor);
V_DrawThinString(80, 55, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "bdrw %d", rs_hw_batchdrawtime / divisor);
V_DrawThinString(80, 65, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "npol %d", rs_hw_numpolys);
V_DrawThinString(130, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ndc %d", rs_hw_numcalls);
V_DrawThinString(130, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "nshd %d", rs_hw_numshaders);
V_DrawThinString(130, 30, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "nvrt %d", rs_hw_numverts);
V_DrawThinString(130, 40, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ntex %d", rs_hw_numtextures);
V_DrawThinString(185, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "npf %d", rs_hw_numpolyflags);
V_DrawThinString(185, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ncol %d", rs_hw_numcolors);
V_DrawThinString(185, 30, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "batsort %d", rs_hw_batchsorttime / divisor);
V_DrawThinString(90, 55, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "batdraw %d", rs_hw_batchdrawtime / divisor);
V_DrawThinString(90, 65, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "polygon %d", rs_hw_numpolys);
V_DrawThinString(155, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "drwcall %d", rs_hw_numcalls);
V_DrawThinString(155, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "shaders %d", rs_hw_numshaders);
V_DrawThinString(155, 30, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "vertex %d", rs_hw_numverts);
V_DrawThinString(155, 40, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "texture %d", rs_hw_numtextures);
V_DrawThinString(220, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "polyflg %d", rs_hw_numpolyflags);
V_DrawThinString(220, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "colors %d", rs_hw_numcolors);
V_DrawThinString(220, 30, V_MONOSPACE | V_PURPLEMAP, s);
}
#endif
}
else // software specific stats
{
snprintf(s, sizeof s - 1, "prtl %d", rs_sw_portaltime / divisor);
V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "plns %d", rs_sw_planetime / divisor);
V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "mskd %d", rs_sw_maskedtime / divisor);
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "portals %d", rs_sw_portaltime / divisor);
V_DrawThinString(20, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "planes %d", rs_sw_planetime / divisor);
V_DrawThinString(20, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "msktime %d", rs_sw_maskedtime / divisor);
V_DrawThinString(20, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "finupdt %d", rs_swaptime / divisor);
V_DrawThinString(20, 70, V_MONOSPACE | V_YELLOWMAP, s);
}
}
......