... | ... | @@ -25,7 +25,7 @@ GLSL Vertex |
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WaterRipple = WobblyVertices
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```
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When SRB2 reads this example configuration in a PK3, it will replace two fragment shaders with `Shaders/sh_Shiny.glsl` and `Shaders/sh_NoiseGenerator.glsl` and one vertex shader with `Shaders/sh_WobblyVertices.glsl`. (Other file extensions probably work too?)
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When SRB2 reads this example configuration in a PK3, it will replace two fragment shaders with `Shaders/sh_Shiny.glsl` and `Shaders/sh_NoiseGenerator.glsl` and one vertex shader with `Shaders/sh_WobblyVertices.glsl`. (Other file extensions work too)
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## Shader source files
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... | ... | |