... | ... | @@ -43,7 +43,7 @@ The shaders have access to the following uniform variables: |
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- `float lighting`: The light level of the surface. Ranges from 0 to 255.
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- `float fade_start`: The start of the light fade in the colormap. Ranges from 0 to 31.
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- `float fade_end`: The end of the light fade in the colormap. Ranges from 0 to 31.
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- `float leveltime`: The time in the level. Increments by 1 for each tic.
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- `float leveltime`: The time in the level. Measured in seconds.
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### Shader compatibility and errors
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