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Commits on Source (340)
......@@ -459,11 +459,15 @@ matrix:
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libopenmpt-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
......@@ -473,43 +477,51 @@ matrix:
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic
- _DPL_JOB_NAME=eoan
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=bionic
- PACKAGE_SUBVERSION=~18.04bionic
- PACKAGE_DISTRO=eoan
- PACKAGE_SUBVERSION=~19.10eoan
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libopenmpt-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: trusty
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=trusty
- _DPL_JOB_NAME=disco
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=trusty
- PACKAGE_SUBVERSION=~14.04trusty
- PACKAGE_DISTRO=disco
- PACKAGE_SUBVERSION=~19.04disco
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libopenmpt-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
......@@ -519,20 +531,24 @@ matrix:
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=disco
- _DPL_JOB_NAME=bionic
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=disco
- PACKAGE_SUBVERSION=~19.04disco
- PACKAGE_DISTRO=bionic
- PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libopenmpt-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
......@@ -542,34 +558,38 @@ matrix:
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=cosmic
- _DPL_JOB_NAME=xenial
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=cosmic
- PACKAGE_SUBVERSION=~18.10cosmic
- PACKAGE_DISTRO=xenial
- PACKAGE_SUBVERSION=~16.04xenial
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libopenmpt-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
dist: trusty
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=xenial
- _DPL_JOB_NAME=trusty
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=xenial
- PACKAGE_SUBVERSION=~16.04xenial
- PACKAGE_DISTRO=trusty
- PACKAGE_SUBVERSION=~14.04trusty
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
allow_failures:
- compiler: clang-3.5
......
......@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.1.25
VERSION 2.2.0
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
......@@ -95,7 +95,6 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2 CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2dd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
......
version: 2.1.25.{branch}-{build}
os: MinGW
environment:
CC: ccache
CCACHE_CC: i686-w64-mingw32-gcc
CCACHE_CC_64: x86_64-w64-mingw32-gcc
WINDRES: windres
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
NASM_ZIP: nasm-2.12.01
NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip
UPX_ZIP: upx391w
UPX_URL: http://upx.sourceforge.net/download/upx391w.zip
CCACHE_EXE: ccache.exe
CCACHE_URL: http://alam.srb2.org/ccache.exe
CCACHE_COMPRESS: true
CCACHE_DIR: C:\Users\appveyor\.ccache
# Disable UPX by default. The user can override this in their Appveyor project settings
NOUPX: 1
##############################
# DEPLOYER VARIABLES
# DPL_ENABLED=1 builds installers for branch names starting with `deployer`.
# DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set.
# Set these in the Appveyor project settings
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: SRB2-v2123
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-patch-assets.7z
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x86-assets.7z
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x64-assets.7z
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z
# This is overridden to 1 for release tag builds
ASSET_FILES_OPTIONAL_GET: 0
# For patches, also include the X86/X64 DLLs.
PACKAGE_PATCH_DLL_GET: 0
# Delete all asset downloads so they can be redownloaded
ASSET_CLEAN: 0
cache:
- nasm-2.12.01.zip
- upx391w.zip
- ccache.exe
- C:\Users\appveyor\.ccache
- C:\Users\appveyor\srb2_cache
install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
- if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip"
- 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%NASM_ZIP%" "%MINGW_SDK%\bin" nasm.exe || exit 0
- if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip"
- 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0
- if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%"
- ccache -M 99M
- xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin"
configuration:
- SDL
- SDL64
- DD
- DD64
matrix:
allow_failures:
- configuration: DD
- configuration: DD64
before_build:
- set "Path=%MINGW_SDK%\bin;%Path%"
- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version )
- mingw32-make --version
- if not [%X86_64%] == [1] ( nasm -v )
- if not [%NOUPX%] == [1] ( upx -V )
- ccache -V
- ccache -s
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC73=1 NOOBJDUMP=1 %NOUPX%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k
after_build:
- if [%X86_64%] == [1] (
set "BUILD_PATH=bin\Mingw64\Release"
) else (
set "BUILD_PATH=bin\Mingw\Release"
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE%
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
- appveyor PushArtifact %BUILDSARCHIVE%
##############################
# DEPLOYER SCRIPT
##############################
- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" )
test: off
#deploy:
# - provider: FTP
# protocol: ftps
# host:
# secure: NsLJEPIBvmwCOj8Tg8RoRQ==
# username:
# secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=
# password:
# secure: Hbn6Uy3lT0YZ88yFJ3aW4w==
# folder: appveyor
# application:
# active_mode: false
# on:
# branch: master
# appveyor_repo_tag: true
on_finish:
#- cmd: echo xfreerdp /u:appveyor /cert-ignore +clipboard /v:<ip>:<port>
#- ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
version: 2.2.0.{branch}-{build}
os: MinGW
environment:
CC: ccache
CCACHE_CC: i686-w64-mingw32-gcc
CCACHE_CC_64: x86_64-w64-mingw32-gcc
WINDRES: windres
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
NASM_ZIP: nasm-2.12.01
NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip
UPX_ZIP: upx391w
UPX_URL: http://upx.sourceforge.net/download/upx391w.zip
CCACHE_EXE: ccache.exe
CCACHE_URL: http://alam.srb2.org/ccache.exe
CCACHE_COMPRESS: true
CCACHE_DIR: C:\Users\appveyor\.ccache
# Disable UPX by default. The user can override this in their Appveyor project settings
NOUPX: 1
##############################
# DEPLOYER VARIABLES
# DPL_ENABLED=1 builds installers for branch names starting with `deployer`.
# DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set.
# Set these in the Appveyor project settings
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: SRB2-v220
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-patch-assets.7z
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x86-assets.7z
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x64-assets.7z
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z
# This is overridden to 1 for release tag builds
ASSET_FILES_OPTIONAL_GET: 0
# For patches, also include the X86/X64 DLLs.
PACKAGE_PATCH_DLL_GET: 0
# Delete all asset downloads so they can be redownloaded
ASSET_CLEAN: 0
cache:
- nasm-2.12.01.zip
- upx391w.zip
- ccache.exe
- C:\Users\appveyor\.ccache
- C:\Users\appveyor\srb2_cache
install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
- if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip"
- 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%NASM_ZIP%" "%MINGW_SDK%\bin" nasm.exe || exit 0
- if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip"
- 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0
- if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%"
- ccache -M 99M
- xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin"
configuration:
- SDL
- SDL64
before_build:
- set "Path=%MINGW_SDK%\bin;%Path%"
- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version )
- mingw32-make --version
- if not [%X86_64%] == [1] ( nasm -v )
- if not [%NOUPX%] == [1] ( upx -V )
- ccache -V
- ccache -s
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k
after_build:
- if [%X86_64%] == [1] (
set "BUILD_PATH=bin\Mingw64\Release"
) else (
set "BUILD_PATH=bin\Mingw\Release"
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE%
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
- appveyor PushArtifact %BUILDSARCHIVE%
##############################
# DEPLOYER SCRIPT
##############################
- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" )
test: off
#deploy:
# - provider: FTP
# protocol: ftps
# host:
# secure: NsLJEPIBvmwCOj8Tg8RoRQ==
# username:
# secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=
# password:
# secure: Hbn6Uy3lT0YZ88yFJ3aW4w==
# folder: appveyor
# application:
# active_mode: false
# on:
# branch: master
# appveyor_repo_tag: true
on_finish:
#- cmd: echo xfreerdp /u:appveyor /cert-ignore +clipboard /v:<ip>:<port>
#- ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
......@@ -12,18 +12,22 @@ ENDFUNCTION(PREPEND)
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
CACHE STRING "Path to directory that contains all asset files for the installer.")
####################
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
####################
set(SRB2_ASSET_HASHED
"srb2.pk3;\
player.dta;\
zones.pk3;\
patch.pk3"
zones.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)
set(SRB2_ASSET_DOCS
"README.txt;\
LICENSE.txt;\
LICENSE-3RD-PARTY.txt"
LICENSE-3RD-PARTY.txt;\
README-SDL.txt"
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
)
......
......@@ -10,6 +10,7 @@ Build-Depends: debhelper (>= 7.0.50~),
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
zlib1g-dev,
libgme-dev,
libopenmpt-dev,
libglu1-dev | libglu-dev,
libosmesa6-dev | libgl-dev,
nasm [i386]
......@@ -24,6 +25,7 @@ Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
libsdl2-mixer-2.0-0,
zlib1g,
libgme0,
libopenmpt | libopenmpt0,
libpng | libpng16-16 | libpng12-0
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
......
......@@ -27,10 +27,10 @@
: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
# Asset File Parameters
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z}
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z}
: ${ASSET_FILES_HASHED:=srb2.srb zones.dta player.dta rings.dta patch.dta}
: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt}
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z}
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z}
: ${ASSET_FILES_HASHED:=srb2.pk3 zones.pk3 player.dta} # POST v2.2 NOTE: Don't forget to add patch.pk3!
: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt README-SDL.txt}
: ${ASSET_FILES_OPTIONAL_GET:=0}
# FTP Parameters
......@@ -51,7 +51,7 @@
# Package Parameters
: ${PACKAGE_NAME:=srb2}
: ${PACKAGE_VERSION:=2.1.23}
: ${PACKAGE_VERSION:=2.2.0}
: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
: ${PACKAGE_REVISION} # Defaults to UTC timestamp
: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2}
......@@ -62,12 +62,12 @@
: ${PACKAGE_GROUP_NAME_EMAIL:=Sonic Team Junior <stjr@srb2.org>}
: ${PACKAGE_WEBSITE:=<http://www.srb2.org>}
: ${PACKAGE_ASSET_MINVERSION:=2.1.21} # Number this the version BEFORE the actual required version, because we do a > check
: ${PACKAGE_ASSET_MAXVERSION:=2.1.24} # Number this the version AFTER the actual required version, because we do a < check
: ${PACKAGE_ASSET_MINVERSION:=2.1.26} # Number this the version BEFORE the actual required version, because we do a > check
: ${PACKAGE_ASSET_MAXVERSION:=2.2.1} # Number this the version AFTER the actual required version, because we do a < check
: ${PROGRAM_NAME:=Sonic Robo Blast 2}
: ${PROGRAM_VENDOR:=Sonic Team Junior}
: ${PROGRAM_VERSION:=2.1.23}
: ${PROGRAM_VERSION:=2.2.0}
: ${PROGRAM_DESCRIPTION:=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.}
: ${PROGRAM_FILENAME:=srb2}
......
......@@ -690,9 +690,9 @@ linedeftypes
title = "Chain Parameters";
prefix = "(9)";
flags32text = "[5] Swing instead of spin";
flags128text = "[7] Make chain from end item";
flags64text = "[6] Player-turnable chain";
flags128text = "[7] Make chain from maces";
flags256text = "[8] Spawn mace at origin";
flags256text = "[8] Spawn link at origin";
flags512text = "[9] Don't clip inside ground";
flags1024text = "[10] No distance check";
}
......@@ -3389,14 +3389,14 @@ thingtypes
}
118
{
title = "CastleBot FaceStabber";
title = "Lance-a-Bot";
sprite = "CBFSA1";
width = 32;
height = 72;
}
1113
{
title = "Suspicious FaceStabber Statue";
title = "Suspicious Lance-a-Bot Statue";
sprite = "CBBSA1";
width = 32;
height = 72;
......@@ -5006,7 +5006,7 @@ thingtypes
{
arrow = 1;
blocking = 2;
title = "FaceStabber Statue";
title = "Lance-a-Bot Statue";
sprite = "CBBSA1";
width = 32;
height = 72;
......
......@@ -518,10 +518,6 @@ add_definitions(-DCMAKECONFIG)
add_subdirectory(sdl)
if(${CMAKE_SYSTEM} MATCHES Windows)
add_subdirectory(win32)
endif()
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
if(NOT ${SRB2_SDL2_AVAILABLE})
message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(")
endif()
......@@ -245,6 +245,8 @@ void I_GetJoystick2Events(void){}
void I_GetMouseEvents(void){}
void I_UpdateMouseGrab(void){}
char *I_GetEnv(const char *name)
{
LOGW("I_GetEnv() called?!");
......
......@@ -19,6 +19,7 @@ boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_StartupHardwareGraphics(void){}
void I_ShutdownGraphics(void){}
......@@ -51,6 +52,11 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void)
{
// ..............
}
const char *VID_GetModeName(INT32 modenum)
{
return "A320x240";
......
......@@ -61,6 +61,8 @@ static consvar_t *consvar_vars; // list of registered console variables
static char com_token[1024];
static char *COM_Parse(char *data);
static char * COM_Purge (char *text, int *lenp);
CV_PossibleValue_t CV_OnOff[] = {{0, "Off"}, {1, "On"}, {0, NULL}};
CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}};
CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
......@@ -100,31 +102,61 @@ static cmdalias_t *com_alias; // aliases list
static vsbuf_t com_text; // variable sized buffer
/** Purges control characters out of some text.
*
* \param s The text.
* \param np Optionally a pointer to fill with the new string length.
* \return The text.
* \sa COM_ExecuteString
*/
static char *
COM_Purge (char *s, int *np)
{
char *t;
char *p;
int n;
n = strlen(s);
t = s + n + 1;
p = s;
while (( p = strchr(p, '\033') ))
{
memmove(p, &p[1], t - p - 1);
n--;
}
if (np)
(*np) = n;
return s;
}
/** Adds text into the command buffer for later execution.
*
* \param ptext The text to add.
* \sa COM_BufInsertText
* \sa COM_BufInsertTextEx
*/
void COM_BufAddText(const char *ptext)
void COM_BufAddTextEx(const char *ptext, int flags)
{
size_t l;
int l;
char *text;
l = strlen(ptext);
text = COM_Purge(Z_StrDup(ptext), &l);
if (com_text.cursize + l >= com_text.maxsize)
if (com_text.cursize + 2 + l >= com_text.maxsize)
{
CONS_Alert(CONS_WARNING, M_GetText("Command buffer full!\n"));
return;
}
VS_Write(&com_text, ptext, l);
VS_WriteEx(&com_text, text, l, flags);
Z_Free(text);
}
/** Adds command text and executes it immediately.
*
* \param ptext The text to execute. A newline is automatically added.
* \sa COM_BufAddText
* \sa COM_BufAddTextEx
*/
void COM_BufInsertText(const char *ptext)
void COM_BufInsertTextEx(const char *ptext, int flags)
{
char *temp = NULL;
size_t templen;
......@@ -138,7 +170,7 @@ void COM_BufInsertText(const char *ptext)
}
// add the entire text of the file (or alias)
COM_BufAddText(ptext);
COM_BufAddTextEx(ptext, flags);
COM_BufExecute(); // do it right away
// add the copied off data
......@@ -272,6 +304,7 @@ static size_t com_argc;
static char *com_argv[MAX_ARGS];
static const char *com_null_string = "";
static char *com_args = NULL; // current command args or NULL
static int com_flags;
static void Got_NetVar(UINT8 **p, INT32 playernum);
......@@ -394,12 +427,21 @@ static void COM_TokenizeString(char *ptext)
com_argc = 0;
com_args = NULL;
com_flags = 0;
while (com_argc < MAX_ARGS)
{
// Skip whitespace up to a newline.
while (*ptext != '\0' && *ptext <= ' ' && *ptext != '\n')
ptext++;
{
if (ptext[0] == '\033')
{
com_flags = (unsigned)ptext[1];
ptext += 2;
}
else
ptext++;
}
// A newline means end of command in buffer,
// thus end of this command's args too.
......@@ -1016,6 +1058,15 @@ void VS_Write(vsbuf_t *buf, const void *data, size_t length)
M_Memcpy(VS_GetSpace(buf, length), data, length);
}
void VS_WriteEx(vsbuf_t *buf, const void *data, size_t length, int flags)
{
char *p;
p = VS_GetSpace(buf, 2 + length);
p[0] = '\033';
p[1] = flags;
M_Memcpy(&p[2], data, length);
}
/** Prints text in a variable buffer. Like VS_Write() plus a
* trailing NUL.
*
......@@ -2008,6 +2059,9 @@ static boolean CV_Command(void)
if (!v)
return false;
if (( com_flags & COM_SAFE ) && ( v->flags & CV_NOLUA ))
return false;
// perform a variable print or set
if (COM_Argc() == 1)
{
......@@ -2109,8 +2163,13 @@ skipwhite:
com_token[len] = 0;
return data;
}
com_token[len] = c;
len++;
if (c == '\033')
data++;
else
{
com_token[len] = c;
len++;
}
}
}
......@@ -2126,10 +2185,22 @@ skipwhite:
// parse a regular word
do
{
com_token[len] = c;
data++;
len++;
c = *data;
if (c == '\033')
{
do
{
data += 2;
c = *data;
}
while (c == '\033') ;
}
else
{
com_token[len] = c;
data++;
len++;
c = *data;
}
if (c == '{' || c == '}' || c == ')'|| c == '(' || c == '\'')
break;
} while (c > 32);
......
......@@ -20,6 +20,11 @@
// Command buffer & command execution
//===================================
enum
{
COM_SAFE = 1,
};
typedef void (*com_func_t)(void);
void COM_AddCommand(const char *name, com_func_t func);
......@@ -36,10 +41,12 @@ size_t COM_FirstOption(void);
const char *COM_CompleteCommand(const char *partial, INT32 skips);
// insert at queu (at end of other command)
void COM_BufAddText(const char *btext);
#define COM_BufAddText(s) COM_BufAddTextEx(s, 0)
void COM_BufAddTextEx(const char *btext, int flags);
// insert in head (before other command)
void COM_BufInsertText(const char *btext);
#define COM_BufInsertText(s) COM_BufInsertTextEx(s, 0)
void COM_BufInsertTextEx(const char *btext, int flags);
// don't bother inserting, just do immediately
void COM_ImmedExecute(const char *ptext);
......@@ -71,6 +78,7 @@ void VS_Free(vsbuf_t *buf);
void VS_Clear(vsbuf_t *buf);
void *VS_GetSpace(vsbuf_t *buf, size_t length);
void VS_Write(vsbuf_t *buf, const void *data, size_t length);
void VS_WriteEx(vsbuf_t *buf, const void *data, size_t length, int flags);
void VS_Print(vsbuf_t *buf, const char *data); // strcats onto the sizebuf
//==================
......@@ -100,7 +108,8 @@ typedef enum
CV_HIDEN = 1024, // variable is not part of the cvar list so cannot be accessed by the console
// can only be set when we have the pointer to it
// used on menus
CV_CHEAT = 2048 // Don't let this be used in multiplayer unless cheats are on.
CV_CHEAT = 2048, // Don't let this be used in multiplayer unless cheats are on.
CV_NOLUA = 4096,/* don't let this be called from Lua */
} cvflags_t;
typedef struct CV_PossibleValue_s
......
......@@ -20,6 +20,7 @@
#include "g_input.h"
#include "hu_stuff.h"
#include "keys.h"
#include "r_main.h"
#include "r_defs.h"
#include "sounds.h"
#include "st_stuff.h"
......@@ -591,6 +592,8 @@ void CON_ToggleOff(void)
CON_ClearHUD();
con_forcepic = 0;
con_clipviewtop = -1; // remove console clipping of view
I_UpdateMouseGrab();
}
boolean CON_Ready(void)
......@@ -609,14 +612,6 @@ void CON_Ticker(void)
con_tick++;
con_tick &= 7;
// if the menu is open then close the console.
if (menuactive && con_destlines)
{
consoletoggle = false;
con_destlines = 0;
CON_ClearHUD();
}
// console key was pushed
if (consoletoggle)
{
......@@ -627,6 +622,7 @@ void CON_Ticker(void)
{
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
else
CON_ChangeHeight();
......@@ -772,7 +768,7 @@ boolean CON_Responder(event_t *ev)
// check for console toggle key
if (ev->type != ev_console)
{
if (modeattacking || metalrecording)
if (modeattacking || metalrecording || menuactive)
return false;
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
......@@ -787,7 +783,7 @@ boolean CON_Responder(event_t *ev)
// check other keys only if console prompt is active
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
{
if (bindtable[key])
if (! menuactive && bindtable[key])
{
COM_BufAddText(bindtable[key]);
COM_BufAddText("\n");
......@@ -1285,10 +1281,10 @@ void CONS_Printf(const char *fmt, ...)
con_scrollup = 0;
// if not in display loop, force screen update
if (con_startup)
if (con_startup && (!setrenderneeded))
{
#ifdef _WINDOWS
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawScaledPatch(0, 0, 0, con_backpic);
......@@ -1545,10 +1541,15 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
int h;
h = con_curlines/vid.dupy;
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawScaledPatch(0, 0, 0, con_backpic);
//V_DrawScaledPatch(0, 0, 0, con_backpic);
V_DrawCroppedPatch(0, 0, FRACUNIT, 0, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
W_UnlockCachedPatch(con_backpic);
}
......@@ -1602,8 +1603,18 @@ void CON_Drawer(void)
if (!con_started || !graphics_started)
return;
if (needpatchrecache)
{
W_FlushCachedPatches();
HU_LoadGraphics();
}
if (con_recalc)
{
CON_RecalcSize();
if (con_curlines <= 0)
CON_ClearHUD();
}
if (con_curlines > 0)
CON_DrawConsole();
......
......@@ -70,7 +70,7 @@
boolean server = true; // true or false but !server == client
#define client (!server)
boolean nodownload = false;
static boolean serverrunning = false;
boolean serverrunning = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
......@@ -1303,6 +1303,8 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
memset(netbuffer->u.serverinfo.maptitle, 0, sizeof netbuffer->u.serverinfo.maptitle);
if (mapheaderinfo[gamemap-1] && *mapheaderinfo[gamemap-1]->lvlttl)
{
char *read = mapheaderinfo[gamemap-1]->lvlttl, *writ = netbuffer->u.serverinfo.maptitle;
......@@ -1321,8 +1323,6 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
else
strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 32);
netbuffer->u.serverinfo.maptitle[32] = '\0';
if (mapheaderinfo[gamemap-1] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
netbuffer->u.serverinfo.iszone = 1;
else
......@@ -1624,6 +1624,7 @@ static void CL_LoadReceivedSavegame(void)
paused = false;
demoplayback = false;
titlemapinaction = TITLEMAP_OFF;
titledemo = false;
automapactive = false;
......@@ -2987,8 +2988,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
CL_RemovePlayer(pnum, kickreason);
}
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
......
......@@ -108,6 +108,8 @@ boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
static void D_CheckRendererState(void);
postimg_t postimgtype = postimg_none;
INT32 postimgparam;
postimg_t postimgtype2 = postimg_none;
......@@ -186,14 +188,14 @@ void D_ProcessEvents(void)
continue;
}
// Menu input
if (M_Responder(ev))
continue; // menu ate the event
// console input
if (CON_Responder(ev))
continue; // ate the event
// Menu input
if (M_Responder(ev))
continue; // menu ate the event
G_Responder(ev);
}
}
......@@ -212,6 +214,7 @@ INT16 wipetypepost = -1;
static void D_Display(void)
{
INT32 setrenderstillneeded = 0;
boolean forcerefresh = false;
static boolean wipe = false;
INT32 wipedefindex = 0;
......@@ -222,11 +225,38 @@ static void D_Display(void)
if (nodrawers)
return; // for comparative timing/profiling
// check for change of screen size (video mode)
if (setmodeneeded && !wipe)
// Lactozilla: Switching renderers works by checking
// if the game has to do it right when the frame
// needs to render. If so, five things will happen:
// 1. Interface functions will be called so
// that switching to OpenGL creates a
// GL context, and switching to Software
// allocates screen buffers.
// 2. Software will set drawer functions,
// and OpenGL will load textures and
// create plane polygons, if necessary.
// 3. Functions related to switching video
// modes (resolution) are called.
// 4. Patch data is freed from memory,
// and recached if necessary.
// 5. The frame is ready to be drawn!
// stop movie if needs to change renderer
if (setrenderneeded && (moviemode == MM_APNG))
M_StopMovie();
// check for change of renderer or screen size (video mode)
if ((setrenderneeded || setmodeneeded) && !wipe)
{
if (setrenderneeded)
{
CONS_Debug(DBG_RENDER, "setrenderneeded set (%d)\n", setrenderneeded);
setrenderstillneeded = setrenderneeded;
}
SCR_SetMode(); // change video mode
}
if (vid.recalc)
if (vid.recalc || setrenderstillneeded)
{
SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
#ifdef HWRENDER
......@@ -237,12 +267,15 @@ static void D_Display(void)
}
// change the view size if needed
if (setsizeneeded)
if (setsizeneeded || setrenderstillneeded)
{
R_ExecuteSetViewSize();
forcerefresh = true; // force background redraw
}
// Lactozilla: Renderer switching
D_CheckRendererState();
// draw buffered stuff to screen
// Used only by linux GGI version
I_UpdateNoBlit();
......@@ -274,7 +307,10 @@ static void D_Display(void)
&& wipetypepre != UINT8_MAX)
{
F_WipeStartScreen();
F_WipeColorFill(31);
// Check for Mega Genesis fade
wipestyleflags = WSF_FADEOUT;
if (F_TryColormapFade(31))
wipetypepost = -1; // Don't run the fade below this one
F_WipeEndScreen();
F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
}
......@@ -454,7 +490,7 @@ static void D_Display(void)
py = 4;
else
py = viewwindowy + 4;
patch = W_CachePatchName("M_PAUSE", PU_CACHE);
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, 0, patch);
#else
INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT/2));
......@@ -466,13 +502,12 @@ static void D_Display(void)
// vid size change is now finished if it was on...
vid.recalc = 0;
// FIXME: draw either console or menu, not the two
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
M_Drawer(); // menu is drawn even on top of everything
// focus lost moved to M_Drawer
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
//
// wipe update
//
......@@ -488,6 +523,7 @@ static void D_Display(void)
if (rendermode != render_none)
{
F_WipeEndScreen();
// Funny.
if (WipeStageTitle && st_overlay)
{
......@@ -497,6 +533,14 @@ static void D_Display(void)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
F_WipeStartScreen();
}
// Check for Mega Genesis fade
if (F_ShouldColormapFade())
{
wipestyleflags |= WSF_FADEIN;
wipestyleflags &= ~WSF_FADEOUT;
}
F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
}
......@@ -545,6 +589,25 @@ static void D_Display(void)
I_FinishUpdate(); // page flip or blit buffer
}
needpatchflush = false;
needpatchrecache = false;
}
// Lactozilla: Check the renderer's state
// after a possible renderer switch.
void D_CheckRendererState(void)
{
// flush all patches from memory
// (also frees memory tagged with PU_CACHE)
// (which are not necessarily patches but I don't care)
if (needpatchflush)
Z_FlushCachedPatches();
// some patches have been freed,
// so cache them again
if (needpatchrecache)
R_ReloadHUDGraphics();
}
// =========================================================================
......@@ -562,9 +625,6 @@ void D_SRB2Loop(void)
// Pushing of + parameters is now done back in D_SRB2Main, not here.
CONS_Printf("I_StartupKeyboard()...\n");
I_StartupKeyboard();
#ifdef _WINDOWS
CONS_Printf("I_StartupMouse()...\n");
I_DoStartupMouse();
......@@ -591,8 +651,7 @@ void D_SRB2Loop(void)
// hack to start on a nice clear console screen.
COM_ImmedExecute("cls;version");
if (rendermode == render_soft)
V_DrawScaledPatch(0, 0, 0, (patch_t *)W_CacheLumpNum(W_GetNumForName("CONSBACK"), PU_CACHE));
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
I_FinishUpdate(); // page flip or blit buffer
for (;;)
......@@ -986,10 +1045,8 @@ void D_SRB2Main(void)
I_OutputMsg("setvbuf didnt work\n");
#endif
#ifdef GETTEXT
// initialise locale code
M_StartupLocale();
#endif
// get parameters from a response file (eg: srb2 @parms.txt)
M_FindResponseFile();
......@@ -1109,26 +1166,6 @@ void D_SRB2Main(void)
if (M_CheckParm("-server") || dedicated)
netgame = server = true;
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
char ch; // use this with sscanf to catch non-digits with
if (fastncmp(word, "MAP", 3)) // MAPxx name
pstartmap = M_MapNumber(word[3], word[4]);
else if (sscanf(word, "%d%c", &pstartmap, &ch) != 1) // a plain number
I_Error("Cannot warp to map %s (invalid map name)\n", word);
// Don't check if lump exists just yet because the wads haven't been loaded!
// Just do a basic range check here.
if (pstartmap < 1 || pstartmap > NUMMAPS)
I_Error("Cannot warp to map %d (out of range)\n", pstartmap);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
Z_Init();
......@@ -1185,6 +1222,20 @@ void D_SRB2Main(void)
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
cht_Init();
//---------------------------------------------------- READY SCREEN
......@@ -1193,6 +1244,13 @@ void D_SRB2Main(void)
CONS_Printf("I_StartupGraphics()...\n");
I_StartupGraphics();
#ifdef HWRENDER
// Lactozilla: Add every hardware mode CVAR and CCMD.
// Has to be done before the configuration file loads,
// but after the OpenGL library loads.
HWR_AddCommands();
#endif
//--------------------------------------------------------- CONSOLE
// setup loading screen
SCR_Startup();
......@@ -1223,6 +1281,16 @@ void D_SRB2Main(void)
// set user default mode or mode set at cmdline
SCR_CheckDefaultMode();
// Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{
needpatchflush = true;
needpatchrecache = true;
VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded);
}
D_CheckRendererState();
wipegamestate = gamestate;
savedata.lives = 0; // flag this as not-used
......@@ -1281,9 +1349,10 @@ void D_SRB2Main(void)
I_StartupSound();
I_InitMusic();
S_InitSfxChannels(cv_soundvolume.value);
S_InitMusicDefs();
}
S_InitMusicDefs();
CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init();
......
......@@ -40,6 +40,8 @@ extern SINT8 nodetoplayer2[MAXNETNODES]; // Say the numplayer for this node if a
extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
extern boolean serverrunning;
INT32 Net_GetFreeAcks(boolean urgent);
void Net_AckTicker(void);
......
......@@ -823,6 +823,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_autobrake);
CV_RegisterVar(&cv_autobrake2);
// Ported from kart
CV_RegisterVar(&cv_deadzone);
CV_RegisterVar(&cv_deadzone2);
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
CV_RegisterVar(&cv_closedcaptioning);
......@@ -837,6 +841,10 @@ void D_RegisterClientCommands(void)
// screen.c
CV_RegisterVar(&cv_fullscreen);
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_renderer);
#ifdef HWRENDER
CV_RegisterVar(&cv_newrenderer);
#endif
CV_RegisterVar(&cv_scr_depth);
CV_RegisterVar(&cv_scr_width);
CV_RegisterVar(&cv_scr_height);
......@@ -1788,18 +1796,15 @@ static void Command_Map_f(void)
boolean newresetplayers;
boolean mustmodifygame;
boolean usemapcode = false;
INT32 newmapnum;
char * mapname;
size_t mapnamelen;
char *realmapname = NULL;
INT32 newgametype = gametype;
INT32 d;
char *p;
if (client && !IsPlayerAdmin(consoleplayer))
{
......@@ -1859,56 +1864,16 @@ static void Command_Map_f(void)
}
mapname = ConcatCommandArgv(1, first_option);
mapnamelen = strlen(mapname);
if (mapnamelen == 2)/* maybe two digit code */
{
if (( newmapnum = M_MapNumber(mapname[0], mapname[1]) ))
usemapcode = true;
}
else if (mapnamelen == 5 && strnicmp(mapname, "MAP", 3) == 0)
{
if (( newmapnum = M_MapNumber(mapname[3], mapname[4]) ) == 0)
{
CONS_Alert(CONS_ERROR, M_GetText("Invalid map code '%s'.\n"), mapname);
Z_Free(mapname);
return;
}
usemapcode = true;
}
newmapnum = G_FindMapByNameOrCode(mapname, &realmapname);
if (!usemapcode)
{
/* Now detect map number in base 10, which no one asked for. */
newmapnum = strtol(mapname, &p, 10);
if (*p == '\0')/* we got it */
{
if (newmapnum < 1 || newmapnum > NUMMAPS)
{
CONS_Alert(CONS_ERROR, M_GetText("Invalid map number %d.\n"), newmapnum);
Z_Free(mapname);
return;
}
usemapcode = true;
}
else
{
newmapnum = G_FindMap(mapname, &realmapname, NULL, NULL);
}
}
if (newmapnum == 0 || !mapheaderinfo[newmapnum-1])
if (newmapnum == 0)
{
CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\n"), mapname);
Z_Free(mapname);
return;
}
if (usemapcode)
{
realmapname = G_BuildMapTitle(newmapnum);
}
if (mustmodifygame && option_force)
{
G_SetGameModified(false);
......@@ -2175,6 +2140,8 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
else
S_ResumeAudio();
}
I_UpdateMouseGrab();
}
// Command for stuck characters in netgames, griefing, etc.
......
......@@ -242,6 +242,7 @@ INT32 flags; Bits = 3232 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|M
INT32 raisestate; Respawn frame = 32 S_NULL // raisestate
}, */
#ifdef HWRENDER
static INT32 searchvalue(const char *s)
{
while (s[0] != '=' && s[0])
......@@ -255,7 +256,6 @@ static INT32 searchvalue(const char *s)
}
}
#ifdef HWRENDER
static float searchfvalue(const char *s)
{
while (s[0] != '=' && s[0])
......@@ -886,7 +886,9 @@ static void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word, *word2;
char *tmp;
#ifdef HWRENDER
INT32 value;
#endif
char *lastline;
INT32 skinnumbers[MAXSKINS];
INT32 foundskins = 0;
......@@ -947,9 +949,9 @@ static void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
break;
}
strupr(word);
#ifdef HWRENDER
value = atoi(word2); // used for numerical settings
#ifdef HWRENDER
if (fastcmp(word, "LIGHTTYPE"))
{
if (sprite2)
......@@ -4460,20 +4462,34 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
ignorelines(f);
}
}
// Last I heard this crashes the game if you try to use it
// so this is disabled for now
// -- Monster Iestyn
/* else if (fastcmp(word, "SRB2"))
else if (fastcmp(word, "SRB2"))
{
INT32 ver = searchvalue(strtok(NULL, "\n"));
if (ver != PATCHVERSION)
deh_warning("Patch is for SRB2 version %d,\nonly version %d is supported", ver, PATCHVERSION);
if (isdigit(word2[0]))
{
i = atoi(word2);
if (i != PATCHVERSION)
{
deh_warning(
"Patch is for SRB2 version %d, "
"only version %d is supported",
i,
PATCHVERSION
);
}
}
else
{
deh_warning(
"SRB2 version definition has incorrect format, "
"use \"SRB2 %d\"",
PATCHVERSION
);
}
}
// Clear all data in certain locations (mostly for unlocks)
// Unless you REALLY want to piss people off,
// define a custom gamedata /before/ doing this!!
// (then again, modifiedgame will prevent game data saving anyway)
*/
else if (fastcmp(word, "CLEAR"))
{
boolean clearall = (fastcmp(word2, "ALL"));
......@@ -4523,11 +4539,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (introchanged)
{
menuactive = false;
I_UpdateMouseGrab();
COM_BufAddText("playintro");
}
else if (titlechanged)
{
menuactive = false;
I_UpdateMouseGrab();
COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed
}
}
......@@ -9446,6 +9464,7 @@ struct {
{"CV_HIDEN",CV_HIDEN},
{"CV_HIDDEN",CV_HIDEN},
{"CV_CHEAT",CV_CHEAT},
{"CV_NOLUA",CV_NOLUA},
// v_video flags
{"V_NOSCALEPATCH",V_NOSCALEPATCH},
......
......@@ -47,7 +47,7 @@ extern const char *superactions[MAXRECURSION];
extern UINT8 superstack;
// If the dehacked patch does not match this version, we throw a warning
#define PATCHVERSION 210
#define PATCHVERSION 220
#define MAXLINELEN 1024
......
......@@ -338,3 +338,8 @@ void I_StartupGraphics(void)
graphics_started = true;
}
void I_StartupHardwareGraphics(void)
{
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
}