Skip to content
Snippets Groups Projects
Commit c3e2c532 authored by Alam Ed Arias's avatar Alam Ed Arias
Browse files
parents 11a4ea11 c72fc0f1
No related branches found
No related tags found
No related merge requests found
......@@ -1123,7 +1123,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip)
{
GLPatch_t *gpatch;
FBITFIELD blend = 0;
INT32 *buff;
UINT32 durs = spr->mobj->state->tics;
UINT32 tics = spr->mobj->tics;
......@@ -1136,14 +1135,12 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (spr->mobj->flags2 & MF2_SHADOW)
{
Surf.FlatColor.s.alpha = 0x40;
blend = PF_Translucent;
}
else if (spr->mobj->frame & FF_TRANSMASK)
blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
else
{
Surf.FlatColor.s.alpha = 0xFF;
blend = PF_Translucent|PF_Occlude;
}
// dont forget to enabled the depth test because we can't do this like
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment