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Created with Raphaël 2.2.028Jul2726252422212019181716151413111087654330Jun2928272827262524222019181514131211953231May292625242319161474130Apr2824221918141312111075231Mar292019161514139765228Feb2726252419188431Jan282726252016151413121198765432131Dec302928272322211916131089876765429Nov262524232220191615Merge branch 'no-fixed-asm' into 'next'Remove FixedMul and FixedDiv2 asm implementationsdelete ASM code, remove NASMMerge remote-tracking branch 'stjr/next' into kill-asmMerge branch 'fix-cmake-test' into 'next'cmake: fix -DSRB2_CONFIG_ENABLE_TESTS=OFF buildUpdate Catch2 to latest versionRename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCEFix recordscore not including intermission bonuses#define BOOL boolean -> #define boolean BOOLMerge branch 'm-random-take2' into 'next'New M_Random implementationMerge branch 'forwardmove-rng-what-da-hell' into 'next'Merge branch 'a_scaletoground' into 'next'Merge branch 'laffytaffy' into 'next'Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046)Merge branch 'fix-use-after-free-drawstring' into 'next'Fix use-after-free when calling v.drawString in LuaMerge branch 'fix-softlock-empty-name' into 'next'Merge branch 'fix-zmovement-remove-crash' into 'next'Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'Merge branch 'fix-memory-bloat' into 'next'Merge branch 'drawseg-clipping-optimized' into 'next'Merge branch 'renderhitbox-fix' into 'next'Merge branch 'cmake-clang-tidy' into 'next'cmake: Add optional clang-tidy integrationMerge branch 'cmake-enable-cxx' into 'next'Don't preproc. define `inline` in C++Redefine boolean for C++ compatibilitycmake: Add Catch2 unit testingcmake: Enable C++ 17 and C11Add forwardmove rng backwards compat with demosRemove P_RandomFixed call when players are movingMerge branch 'brokenrecord' into 'next'Merge branch 'ra-file-list' into 'next'Move these two lines after calculating the slopesDrawseg clipping optimized, from prboom-plusFix some minor warningsMerge branch 'drawonlyforpx' into 'next'Add "drawonlyforplayer" and "dontdrawforviewmobj"
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