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Commits on Source (4)
Fix connections not timing out if clients haven't joined yet
· 443d6b52
Hanicef
authored
3 months ago
443d6b52
Merge remote-tracking branch 'HanicefRepo/close-connection-timeout' into server-ultrafix
· 9a035517
Jenx
authored
3 months ago
hi
9a035517
Merge remote-tracking branch 'HanicefRepo/fix-too-large-files-sent' into server-ultrafix
· 012a2260
Jenx
authored
3 months ago
012a2260
Merge remote-tracking branch 'HanicefRepo/push-back-acktosend' into server-ultrafix
· b9d98837
Jenx
authored
3 months ago
b9d98837
Hide whitespace changes
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3 changed files
src/netcode/d_net.c
+37
-209
37 additions, 209 deletions
src/netcode/d_net.c
src/netcode/d_net.h
+0
-1
0 additions, 1 deletion
src/netcode/d_net.h
src/netcode/d_netfil.c
+2
-2
2 additions, 2 deletions
src/netcode/d_netfil.c
with
39 additions
and
212 deletions
src/netcode/d_net.c
View file @
b9d98837
...
...
@@ -163,12 +163,6 @@ typedef struct
// ack return to send (like sliding window protocol)
UINT8
firstacktosend
;
// when no consecutive packets are received we keep in mind what packets
// we already received in a queue
UINT8
acktosend_head
;
UINT8
acktosend_tail
;
UINT8
acktosend
[
MAXACKTOSEND
];
// automatically send keep alive packet when not enough trafic
tic_t
lasttimeacktosend_sent
;
// detect connection lost
...
...
@@ -200,10 +194,9 @@ FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
/** Sets freeack to a free acknum and copies the netbuffer in the ackpak table
*
* \param freeack The address to store the free acknum at
* \param lowtimer ???
* \return True if a free acknum was found
*/
static
boolean
GetFreeAcknum
(
UINT8
*
freeack
,
boolean
lowtimer
)
static
boolean
GetFreeAcknum
(
UINT8
*
freeack
)
{
node_t
*
node
=
&
nodes
[
doomcom
->
remotenode
];
INT32
numfreeslot
=
0
;
...
...
@@ -232,17 +225,8 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
node
->
nextacknum
++
;
ackpak
[
i
].
destinationnode
=
(
UINT8
)(
node
-
nodes
);
ackpak
[
i
].
length
=
doomcom
->
datalength
;
if
(
lowtimer
)
{
// Lowtime means can't be sent now so try it as soon as possible
ackpak
[
i
].
senttime
=
0
;
ackpak
[
i
].
resentnum
=
1
;
}
else
{
ackpak
[
i
].
senttime
=
I_GetTime
();
ackpak
[
i
].
resentnum
=
0
;
}
ackpak
[
i
].
senttime
=
I_GetTime
();
ackpak
[
i
].
resentnum
=
0
;
M_Memcpy
(
ackpak
[
i
].
pak
.
raw
,
netbuffer
,
ackpak
[
i
].
length
);
*
freeack
=
ackpak
[
i
].
acknum
;
...
...
@@ -259,38 +243,6 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
return
false
;
}
/** Counts how many acks are free
*
* \param urgent True if the type of the packet meant to
* use an ack is lower than PT_CANFAIL
* If for some reason you don't want use it
* for any packet type in particular,
* just set to false
* \return The number of free acks
*
*/
INT32
Net_GetFreeAcks
(
boolean
urgent
)
{
INT32
numfreeslot
=
0
;
INT32
n
=
0
;
// Number of free acks found
for
(
INT32
i
=
0
;
i
<
MAXACKPACKETS
;
i
++
)
if
(
!
ackpak
[
i
].
acknum
)
{
// For low priority packets, make sure to let freeslots so urgent packets can be sent
if
(
!
urgent
)
{
numfreeslot
++
;
if
(
numfreeslot
<=
URGENTFREESLOTNUM
)
continue
;
}
n
++
;
}
return
n
;
}
// Get a ack to send in the queue of this node
static
UINT8
GetAcktosend
(
INT32
node
)
{
...
...
@@ -308,9 +260,9 @@ static void RemoveAck(INT32 i)
}
// We have got a packet, proceed the ack request and ack return
static
int
Processackpak
(
void
)
static
boolean
Processackpak
(
void
)
{
int
goodpacket
=
0
;
boolean
goodpacket
=
true
;
node_t
*
node
=
&
nodes
[
doomcom
->
remotenode
];
// Received an ack return, so remove the ack in the list
...
...
@@ -319,7 +271,7 @@ static int Processackpak(void)
node
->
remotefirstack
=
netbuffer
->
ackreturn
;
// Search the ackbuffer and free it
for
(
INT32
i
=
0
;
i
<
MAXACKPACKETS
;
i
++
)
if
(
ackpak
[
i
].
acknum
&&
ackpak
[
i
].
destinationnode
==
node
-
node
s
if
(
ackpak
[
i
].
acknum
&&
ackpak
[
i
].
destinationnode
==
doomcom
->
remote
node
&&
cmpack
(
ackpak
[
i
].
acknum
,
netbuffer
->
ackreturn
)
<=
0
)
{
RemoveAck
(
i
);
...
...
@@ -335,119 +287,32 @@ static int Processackpak(void)
{
DEBFILE
(
va
(
"Discard(1) ack %d (duplicated)
\n
"
,
ack
));
duppacket
++
;
goodpacket
=
1
;
// Discard packet (duplicate)
goodpacket
=
false
;
// Discard packet (duplicate)
}
else
{
// Check if it is not already in the queue
for
(
INT32
i
=
node
->
acktosend_tail
;
i
!=
node
->
acktosend_head
;
i
=
(
i
+
1
)
%
MAXACKTOSEND
)
if
(
node
->
acktosend
[
i
]
==
ack
)
{
DEBFILE
(
va
(
"Discard(2) ack %d (duplicated)
\n
"
,
ack
));
duppacket
++
;
goodpacket
=
1
;
// Discard packet (duplicate)
break
;
}
if
(
goodpacket
==
0
)
// Is a good packet so increment the acknowledge number,
// Then search for a "hole" in the queue
UINT8
nextfirstack
=
(
UINT8
)(
node
->
firstacktosend
+
1
);
if
(
!
nextfirstack
)
nextfirstack
=
1
;
if
(
ack
==
nextfirstack
)
{
node
->
firstacktosend
=
nextfirstack
;
}
else
// Out of order packet
{
// Is a good packet so increment the acknowledge number,
// Then search for a "hole" in the queue
UINT8
nextfirstack
=
(
UINT8
)(
node
->
firstacktosend
+
1
);
if
(
!
nextfirstack
)
nextfirstack
=
1
;
if
(
ack
==
nextfirstack
)
{
UINT8
hm1
;
// head - 1
boolean
change
=
true
;
node
->
firstacktosend
=
nextfirstack
++
;
if
(
!
nextfirstack
)
nextfirstack
=
1
;
hm1
=
(
UINT8
)((
node
->
acktosend_head
-
1
+
MAXACKTOSEND
)
%
MAXACKTOSEND
);
while
(
change
)
{
change
=
false
;
for
(
INT32
i
=
node
->
acktosend_tail
;
i
!=
node
->
acktosend_head
;
i
=
(
i
+
1
)
%
MAXACKTOSEND
)
{
if
(
cmpack
(
node
->
acktosend
[
i
],
nextfirstack
)
<=
0
)
{
if
(
node
->
acktosend
[
i
]
==
nextfirstack
)
{
node
->
firstacktosend
=
nextfirstack
++
;
if
(
!
nextfirstack
)
nextfirstack
=
1
;
change
=
true
;
}
if
(
i
==
node
->
acktosend_tail
)
{
node
->
acktosend
[
node
->
acktosend_tail
]
=
0
;
node
->
acktosend_tail
=
(
UINT8
)((
i
+
1
)
%
MAXACKTOSEND
);
}
else
if
(
i
==
hm1
)
{
node
->
acktosend
[
hm1
]
=
0
;
node
->
acktosend_head
=
hm1
;
hm1
=
(
UINT8
)((
hm1
-
1
+
MAXACKTOSEND
)
%
MAXACKTOSEND
);
}
}
}
}
}
else
// Out of order packet
{
// Don't increment firsacktosend, put it in asktosend queue
// Will be incremented when the nextfirstack comes (code above)
UINT8
newhead
=
(
UINT8
)((
node
->
acktosend_head
+
1
)
%
MAXACKTOSEND
);
DEBFILE
(
va
(
"out of order packet (%d expected)
\n
"
,
nextfirstack
));
if
(
newhead
!=
node
->
acktosend_tail
)
{
node
->
acktosend
[
node
->
acktosend_head
]
=
ack
;
node
->
acktosend_head
=
newhead
;
}
else
// Buffer full discard packet, sender will resend it
{
// We can admit the packet but we will not detect the duplication after :(
DEBFILE
(
"no more freeackret
\n
"
);
goodpacket
=
2
;
}
}
// Don't increment firsacktosend, put it in asktosend queue
// Will be incremented when the nextfirstack comes (code above)
DEBFILE
(
va
(
"out of order packet (%d expected)
\n
"
,
nextfirstack
));
goodpacket
=
false
;
}
}
}
// return values: 0 = ok, 1 = duplicate, 2 = out of order
return
goodpacket
;
}
// send special packet with only ack on it
void
Net_SendAcks
(
INT32
node
)
{
netbuffer
->
packettype
=
PT_NOTHING
;
M_Memcpy
(
netbuffer
->
u
.
textcmd
,
nodes
[
node
].
acktosend
,
MAXACKTOSEND
);
HSendPacket
(
node
,
false
,
0
,
MAXACKTOSEND
);
}
static
void
GotAcks
(
void
)
{
for
(
INT32
j
=
0
;
j
<
MAXACKTOSEND
;
j
++
)
if
(
netbuffer
->
u
.
textcmd
[
j
])
for
(
INT32
i
=
0
;
i
<
MAXACKPACKETS
;
i
++
)
if
(
ackpak
[
i
].
acknum
&&
ackpak
[
i
].
destinationnode
==
doomcom
->
remotenode
)
{
if
(
ackpak
[
i
].
acknum
==
netbuffer
->
u
.
textcmd
[
j
])
RemoveAck
(
i
);
// nextacknum is first equal to acknum, then when receiving bigger ack
// there is big chance the packet is lost
// When resent, nextacknum = nodes[node].nextacknum
// will redo the same but with different value
else
if
(
cmpack
(
ackpak
[
i
].
nextacknum
,
netbuffer
->
u
.
textcmd
[
j
])
<=
0
&&
ackpak
[
i
].
senttime
>
0
)
{
ackpak
[
i
].
senttime
--
;
// hurry up
}
}
}
void
Net_ConnectionTimeout
(
INT32
node
)
{
// Don't timeout several times
...
...
@@ -456,7 +321,12 @@ void Net_ConnectionTimeout(INT32 node)
nodes
[
node
].
flags
|=
NF_TIMEOUT
;
if
(
server
)
SendKicksForNode
(
node
,
KICK_MSG_TIMEOUT
|
KICK_MSG_KEEP_BODY
);
{
if
(
netnodes
[
node
].
ingame
)
SendKicksForNode
(
node
,
KICK_MSG_TIMEOUT
|
KICK_MSG_KEEP_BODY
);
else
Net_CloseConnection
(
node
|
FORCECLOSE
);
}
else
CL_HandleTimeout
();
...
...
@@ -501,11 +371,6 @@ void Net_AckTicker(void)
// This is something like node open flag
if
(
nodes
[
i
].
firstacktosend
)
{
// We haven't sent a packet for a long time
// Acknowledge packet if needed
if
(
nodes
[
i
].
lasttimeacktosend_sent
+
ACKTOSENDTIMEOUT
<
I_GetTime
())
Net_SendAcks
(
i
);
if
(
!
(
nodes
[
i
].
flags
&
NF_CLOSE
)
&&
nodes
[
i
].
lasttimepacketreceived
+
connectiontimeout
<
I_GetTime
())
{
...
...
@@ -519,37 +384,12 @@ void Net_AckTicker(void)
// (the higher layer doesn't have room, or something else ....)
void
Net_UnAcknowledgePacket
(
INT32
node
)
{
INT32
hm1
=
(
nodes
[
node
].
acktosend_head
-
1
+
MAXACKTOSEND
)
%
MAXACKTOSEND
;
DEBFILE
(
va
(
"UnAcknowledge node %d
\n
"
,
node
));
if
(
!
node
)
return
;
if
(
nodes
[
node
].
acktosend
[
hm1
]
==
netbuffer
->
ack
)
{
nodes
[
node
].
acktosend
[
hm1
]
=
0
;
nodes
[
node
].
acktosend_head
=
(
UINT8
)
hm1
;
}
else
if
(
nodes
[
node
].
firstacktosend
==
netbuffer
->
ack
)
{
nodes
[
node
].
firstacktosend
--
;
if
(
!
nodes
[
node
].
firstacktosend
)
nodes
[
node
].
firstacktosend
=
UINT8_MAX
;
}
else
{
while
(
nodes
[
node
].
firstacktosend
!=
netbuffer
->
ack
)
{
nodes
[
node
].
acktosend_tail
=
(
UINT8
)
((
nodes
[
node
].
acktosend_tail
-
1
+
MAXACKTOSEND
)
%
MAXACKTOSEND
);
nodes
[
node
].
acktosend
[
nodes
[
node
].
acktosend_tail
]
=
nodes
[
node
].
firstacktosend
;
nodes
[
node
].
firstacktosend
--
;
if
(
!
nodes
[
node
].
firstacktosend
)
nodes
[
node
].
firstacktosend
=
UINT8_MAX
;
}
nodes
[
node
].
firstacktosend
++
;
if
(
!
nodes
[
node
].
firstacktosend
)
nodes
[
node
].
firstacktosend
=
1
;
}
nodes
[
node
].
firstacktosend
--
;
if
(
!
nodes
[
node
].
firstacktosend
)
nodes
[
node
].
firstacktosend
=
UINT8_MAX
;
}
/** Checks if all acks have been received
...
...
@@ -592,7 +432,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static
void
InitNode
(
node_t
*
node
)
{
node
->
acktosend_head
=
node
->
acktosend_tail
=
0
;
node
->
firstacktosend
=
0
;
node
->
nextacknum
=
1
;
node
->
remotefirstack
=
0
;
...
...
@@ -651,11 +490,11 @@ void Net_CloseConnection(INT32 node)
nodes
[
node
].
flags
|=
NF_CLOSE
;
// try to Send ack back (two army problem)
if
(
GetAcktosend
(
node
))
if
(
nodes
[
node
].
firstacktosend
)
{
Net_SendAcks
(
node
);
Net_SendAcks
(
node
);
// send a PT_NOTHING back to acknowledge the packet
netbuffer
->
packettype
=
PT_NOTHING
;
HSendPacket
(
node
,
false
,
0
,
0
);
}
// check if we are waiting for an ack from this node
...
...
@@ -991,7 +830,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
netbuffer
->
ackreturn
=
0
;
if
(
reliable
)
{
if
(
!
GetFreeAcknum
(
&
netbuffer
->
ack
,
false
))
if
(
!
GetFreeAcknum
(
&
netbuffer
->
ack
))
return
false
;
}
else
...
...
@@ -1057,7 +896,6 @@ boolean HGetPacket(void)
while
(
true
)
{
//nodejustjoined = I_NetGet();
int
goodpacket
;
I_NetGet
();
if
(
doomcom
->
remotenode
==
-
1
)
// No packet received
...
...
@@ -1103,22 +941,12 @@ boolean HGetPacket(void)
}*/
// Proceed the ack and ackreturn field
goodpacket
=
Processackpak
();
if
(
goodpacket
!=
0
)
{
// resend the ACK in case the previous ACK didn't reach the client.
// prevents the client's netbuffer from locking up.
if
(
goodpacket
==
1
)
Net_SendAcks
(
doomcom
->
remotenode
);
if
(
!
Processackpak
())
continue
;
// discarded (duplicated)
}
// A packet with just ackreturn
if
(
netbuffer
->
packettype
==
PT_NOTHING
)
{
GotAcks
();
continue
;
}
break
;
}
...
...
This diff is collapsed.
Click to expand it.
src/netcode/d_net.h
View file @
b9d98837
...
...
@@ -60,7 +60,6 @@ extern netnode_t netnodes[MAXNETNODES];
extern
boolean
serverrunning
;
INT32
Net_GetFreeAcks
(
boolean
urgent
);
void
Net_AckTicker
(
void
);
// If reliable return true if packet sent, 0 else
...
...
This diff is collapsed.
Click to expand it.
src/netcode/d_netfil.c
View file @
b9d98837
...
...
@@ -208,8 +208,8 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
filestatus
+=
(
WILLSEND_NO
<<
4
);
// Won't send
else
if
(
wadfiles
[
i
]
->
filesize
<=
(
UINT32
)
cv_maxsend
.
value
*
1024
)
filestatus
+=
(
WILLSEND_YES
<<
4
);
// Will send if requested
//
else
//
filestatus += (
0
<< 4);
--
Won't send, too big
else
filestatus
+=
(
WILLSEND_TOOLARGE
<<
4
);
//
Won't send, too big
}
WRITEUINT8
(
p
,
filestatus
);
...
...
This diff is collapsed.
Click to expand it.