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  1. Oct 31, 2018
  2. Sep 26, 2016
  3. Sep 25, 2016
    • Monster Iestyn's avatar
      Added SRB2_CONFIG_USE_INTERNAL_LIBRARIES option (defaults to off right now),... · 27acd8c3
      Monster Iestyn authored
      Added SRB2_CONFIG_USE_INTERNAL_LIBRARIES option (defaults to off right now), some WIP work on making it ...actually do what it says on the tin.
      
      Basically, it manually sets *_FOUND, *_INCLUDE_DIRS and *_LIBRARIES instead of using find_package. Frankly I have no idea how well what I've done works currently though, not even sure if I've set the _LIBRARIES variables correctly. Again, it's WIP work, this can probably be fixed eventually I suppose.
      27acd8c3
  4. Sep 24, 2016
  5. Sep 11, 2016
  6. Sep 06, 2016
  7. Sep 05, 2016
  8. Sep 04, 2016
    • wolfs's avatar
      Merge branch 'more-slope-fixes' into 'next' · 484bb953
      wolfs authored
      More slope fixes (aka sorry guys I made another quick SUGOI fix)
      
      Another slopes fix branch!
      
      This branch currently includes a fix for:
      * Knuckles gliding into a slope while in 2D mode causes him to try to "climb" on air above them, if the original non-sloped height is higher. Unfortunately he still tries to grab onto places that he can't really climb on, but at least now it's on the slope itself and not in mid-air lol. This issue is encountered in SUGOI's Retro Hill Zone, if you want to check for yourselves.
      * Bustable FOF-busting code for both players AND pushables not accounting for slopes
      * (Unrelated to slopes): Fix FF_SHATTERBOTTOM FOFs acting like THZ goop when stood on; I added this fix as a bonus because I encountered it in a test map of mine for the bustables fix
      
      (Other fixes may or may not appear here in the near future, I haven't decided yet. Don't wait on me to get in any further fixes before merging, that said)
      
      See merge request !110
      484bb953
    • wolfs's avatar
      Merge branch 'nights_bugfixes_i_almost_put_in_internal' into 'next' · 58df0e76
      wolfs authored
      Last-minute NiGHTS exiting bugfix
      
      One single-line fix concerning the end of NiGHTS maps. Extremely small, literally zero side effects here, the only reason I'm not committing directly to master (aside from ettiquette) is that I don't have the ability to do so.
      
      * The NiGHTS drone had a single tic of visibility when you hit the goal, which is evident stepping frame by frame through http://gfycat.com/ComplicatedComposedAoudad (the contents of which may or may not make it into 2.2). This is no longer the case.
      
      See merge request !100
      58df0e76
    • wolfs's avatar
      Merge branch 'DD_netplay_off' into 'next' · bcf7ca42
      wolfs authored
      DIsable NetPlay on DirectDraw builds
      
      Also disable UPnP support on NONET builds
      
      See merge request !102
      bcf7ca42
    • wolfs's avatar
      Merge branch 'readmerewrite' into 'master' · 987c490b
      wolfs authored
      Readme rewrite
      
      Our readme.txt is outdated as hell, so I took it upon myself to rewrite it in Markdown. For the sake of simplicity, it links to the wiki for compile instructions. Feel free to commit to the readmerewrite branch if anything should be done differently.
      
      See merge request !111
      987c490b
    • Monster Iestyn's avatar
      Make disclaimer H2 instead of H3 · 0595325f
      Monster Iestyn authored
      0595325f
    • Monster Iestyn's avatar
      Let's be more specific here · 86ccecc6
      Monster Iestyn authored
      86ccecc6
    • Monster Iestyn's avatar
  9. Sep 03, 2016
  10. Sep 02, 2016
  11. Sep 01, 2016
  12. Aug 28, 2016
    • toaster's avatar
      Sorry, Inu. · 3bad307e
      toaster authored
      3bad307e
    • Monster Iestyn's avatar
      Merge branch 'cutscene-switch-fix' into 'next' · 21aa4449
      Monster Iestyn authored
      Cutscene switch fix
      
      Yet another fix for SUGOI, lol: apparently going from a final level's post-cutscene straight to a custom credits cutscene gets the latter stuck forever in the first scene (because the game accidentally stops the cutscene responder from realising the custom credits cutscene is running). This branch of course makes a fix for that.
      
      See merge request !108
      21aa4449
    • Monster Iestyn's avatar
      Merge branch 'wall-collision-fix' into 'next' · 454b705d
      Monster Iestyn authored
      Wall collision fixes
      
      Fixes included in this branch:
      * A fix for a specific crash encountered in a SUGOI map (sound familiar?) caused by bouncing off a wall adjacent to a slope
      * A fix for solid midtextures not accounting for Effect 3/Peg Midtexture properly (https://mb.srb2.org/showthread.php?t=41462)
      * A fix for solid midtextures not accounting for texture y offsets properly for non-Lower Unpegged/Peg Midtextured midtextures
      * A fix for solid midtextures not accounting for "infinite" repeats (Repeat Midtexture + no repeat count set)
      * ~~A fix for Effect 4 on Polyobject First Line making that particular linedef's midtexture solid in addition to making planes visible - this is not wanted if you want a polyobject with both visible planes and full intangibility.~~ Apparently they never did this anyway, don't mind me \o/
      
      See merge request !104
      454b705d
    • toaster's avatar
      Removed now-irrelevant braces. · e8775419
      toaster authored
      e8775419
    • toaster's avatar
    • toaster's avatar
      Suggested improvement by MI on irc. · c0f5f22b
      toaster authored
      c0f5f22b
    • toaster's avatar
      Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE)... · 50ce152c
      toaster authored
      Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE) arising from some inefficiencies with P_GetMobjGravity. FPS drops only occasionally to 34 now, which is a big improvement when I was frequently getting 27 in Salt's 15andahalf.exe.
      50ce152c
  13. Aug 27, 2016
  14. Aug 25, 2016
  15. Aug 20, 2016
    • Monster Iestyn's avatar
      Merge branch 'fix-obj-step' into 'next' · fd5297ee
      Monster Iestyn authored
      Fix non-player objects having busted step-up/down on slopes
      
      Why the fuck did I make this a player conditional in the first place holy shit
      
      See merge request !103
      fd5297ee
    • Inuyasha's avatar
      Merge branch 'moredisabling_hudstuff' into 'next' · f3639489
      Inuyasha authored
      Allowing the disabling of Match/CTF/Miscellaneous Ringslinger HUD elements
      
      Does what it says on the tin.
      
      Requested by Lat and Speedwagon, selfishly also desired because of Thokker, open and shut. If 2.1.16 is delayed, might as well get some goodwill-raising zero-effort stuff in there.
      
      See merge request !106
      f3639489
    • Inuyasha's avatar
      If the game becomes modified during a record attack run, end it · 44df9358
      Inuyasha authored
      RA menu can be opened if the game is modified, but Start can't be selected. (Obvious reason: so scripts to display info can be used easier)
      Fixed the stupid background for messages in the Record Attack menu, it was bugging me
      44df9358
  16. Aug 18, 2016
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