Merge branch 'SLADE_textures' into 'next'
Treating " as whitespace in TEXTURES (and animdefs too i guess) SLADE adds this character in its TEXTURES editor and makes SRB2 cry unless the lump is manually edited; this just treats it as whitespace so we don't have to think too hard about it. Also, two I_Errors now refer to the correct lump name. See merge request !122
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