In-game player cap & spectator queue
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
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- src/d_netcmd.c 4 additions, 0 deletionssrc/d_netcmd.c
- src/d_netcmd.h 1 addition, 1 deletionsrc/d_netcmd.h
- src/d_player.h 1 addition, 0 deletionssrc/d_player.h
- src/dehacked.c 2 additions, 1 deletionsrc/dehacked.c
- src/k_kart.c 53 additions, 11 deletionssrc/k_kart.c
- src/p_user.c 2 additions, 0 deletionssrc/p_user.c
- src/st_stuff.c 23 additions, 16 deletionssrc/st_stuff.c
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