Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
I don't know how many of the changes in d_clisrv were really necessary, I was just franticly trying to figure out the source of the local sync fail
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- src/d_clisrv.c 118 additions, 49 deletionssrc/d_clisrv.c
- src/d_clisrv.h 4 additions, 2 deletionssrc/d_clisrv.h
- src/d_main.c 3 additions, 1 deletionsrc/d_main.c
- src/d_net.c 6 additions, 0 deletionssrc/d_net.c
- src/d_net.h 1 addition, 1 deletionsrc/d_net.h
- src/d_netcmd.c 16 additions, 4 deletionssrc/d_netcmd.c
- src/g_game.c 2 additions, 2 deletionssrc/g_game.c
- src/hu_stuff.c 1 addition, 1 deletionsrc/hu_stuff.c
- src/p_mobj.c 4 additions, 5 deletionssrc/p_mobj.c
- src/p_setup.c 31 additions, 3 deletionssrc/p_setup.c
- src/p_spec.c 3 additions, 3 deletionssrc/p_spec.c
- src/p_user.c 8 additions, 5 deletionssrc/p_user.c
- src/r_main.c 2 additions, 2 deletionssrc/r_main.c
- src/r_state.h 1 addition, 1 deletionsrc/r_state.h
- src/st_stuff.c 14 additions, 14 deletionssrc/st_stuff.c
- src/v_video.c 1 addition, 1 deletionsrc/v_video.c
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