Prevent many Mobj related segfaults
-Fix segfaults when damaging mobj with no painstate and when removing source from ShouldDamage -Fix segfault when removing mobjs while iterating thinglist -Fix dangling pointer in mapthing after removing mobj -Fix a segfault when the game cant spawn a MapThing in P_SpawnMapThing -If P_SetMobjState gets called with a player mobj use P_SetPlayerMobjState instead -Add a few P_MobjWasRemoved checks -Make mine explosions a little safer -Fix rare K_RepairOrbitChain crash (thx indev c:)
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