Don't turn players more than they're allowed to
This should account for latency properly.
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- src/d_clisrv.c 1 addition, 1 deletionsrc/d_clisrv.c
- src/d_player.h 2 additions, 0 deletionssrc/d_player.h
- src/d_ticcmd.h 2 additions, 0 deletionssrc/d_ticcmd.h
- src/g_game.c 1 addition, 1 deletionsrc/g_game.c
- src/k_kart.h 2 additions, 0 deletionssrc/k_kart.h
- src/p_user.c 44 additions, 2 deletionssrc/p_user.c
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