- Sep 26, 2016
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Monster Iestyn authored
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- Sep 25, 2016
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Monster Iestyn authored
Added SRB2_CONFIG_USE_INTERNAL_LIBRARIES option (defaults to off right now), some WIP work on making it ...actually do what it says on the tin. Basically, it manually sets *_FOUND, *_INCLUDE_DIRS and *_LIBRARIES instead of using find_package. Frankly I have no idea how well what I've done works currently though, not even sure if I've set the _LIBRARIES variables correctly. Again, it's WIP work, this can probably be fixed eventually I suppose.
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- Sep 24, 2016
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Monster Iestyn authored
Fix demo recording in Linux
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- Sep 11, 2016
- Sep 06, 2016
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Alam Ed Arias authored
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- Sep 05, 2016
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Alam Ed Arias authored
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- Sep 04, 2016
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wolfs authored
More slope fixes (aka sorry guys I made another quick SUGOI fix) Another slopes fix branch! This branch currently includes a fix for: * Knuckles gliding into a slope while in 2D mode causes him to try to "climb" on air above them, if the original non-sloped height is higher. Unfortunately he still tries to grab onto places that he can't really climb on, but at least now it's on the slope itself and not in mid-air lol. This issue is encountered in SUGOI's Retro Hill Zone, if you want to check for yourselves. * Bustable FOF-busting code for both players AND pushables not accounting for slopes * (Unrelated to slopes): Fix FF_SHATTERBOTTOM FOFs acting like THZ goop when stood on; I added this fix as a bonus because I encountered it in a test map of mine for the bustables fix (Other fixes may or may not appear here in the near future, I haven't decided yet. Don't wait on me to get in any further fixes before merging, that said) See merge request !110
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wolfs authored
Last-minute NiGHTS exiting bugfix One single-line fix concerning the end of NiGHTS maps. Extremely small, literally zero side effects here, the only reason I'm not committing directly to master (aside from ettiquette) is that I don't have the ability to do so. * The NiGHTS drone had a single tic of visibility when you hit the goal, which is evident stepping frame by frame through http://gfycat.com/ComplicatedComposedAoudad (the contents of which may or may not make it into 2.2). This is no longer the case. See merge request !100
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wolfs authored
DIsable NetPlay on DirectDraw builds Also disable UPnP support on NONET builds See merge request !102
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wolfs authored
Readme rewrite Our readme.txt is outdated as hell, so I took it upon myself to rewrite it in Markdown. For the sake of simplicity, it links to the wiki for compile instructions. Feel free to commit to the readmerewrite branch if anything should be done differently. See merge request !111
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- Sep 03, 2016
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wolfs authored
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wolfs authored
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wolfs authored
Optimisation of P_GetMobjGravity (relevant for slopes) Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE) arising from some inefficiencies with P_GetMobjGravity. FPS drops only occasionally to 34 now, which is a big improvement when I was frequently getting 27 in Salt's 15andahalf.exe. (I also tested in a build of 2.1.16's first release candidate, and was getting drops to 16! So SOMETHING improved since then, but this was the major issue.) See merge request !109
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toaster authored
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wolfs authored
Record Attack hotfix Limit damage from http://mb.srb2.org/showthread.php?t=41847, basically. Also fixed the message popup background because why not See merge request !107
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- Sep 02, 2016
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Monster Iestyn authored
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Monster Iestyn authored
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- Sep 01, 2016
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Monster Iestyn authored
Fix Knuckles in 2D mode attempting to latch onto air when gliding into a slope. Now he just attempts to latch onto the slope directly (which I'll fix another time, if I can figure out how) (fix for SUGOI's Retro Hill Zone)
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- Aug 28, 2016
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toaster authored
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Monster Iestyn authored
Cutscene switch fix Yet another fix for SUGOI, lol: apparently going from a final level's post-cutscene straight to a custom credits cutscene gets the latter stuck forever in the first scene (because the game accidentally stops the cutscene responder from realising the custom credits cutscene is running). This branch of course makes a fix for that. See merge request !108
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Monster Iestyn authored
Wall collision fixes Fixes included in this branch: * A fix for a specific crash encountered in a SUGOI map (sound familiar?) caused by bouncing off a wall adjacent to a slope * A fix for solid midtextures not accounting for Effect 3/Peg Midtexture properly (https://mb.srb2.org/showthread.php?t=41462) * A fix for solid midtextures not accounting for texture y offsets properly for non-Lower Unpegged/Peg Midtextured midtextures * A fix for solid midtextures not accounting for "infinite" repeats (Repeat Midtexture + no repeat count set) * ~~A fix for Effect 4 on Polyobject First Line making that particular linedef's midtexture solid in addition to making planes visible - this is not wanted if you want a polyobject with both visible planes and full intangibility.~~ Apparently they never did this anyway, don't mind me \o/ See merge request !104
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toaster authored
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toaster authored
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toaster authored
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toaster authored
Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE) arising from some inefficiencies with P_GetMobjGravity. FPS drops only occasionally to 34 now, which is a big improvement when I was frequently getting 27 in Salt's 15andahalf.exe.
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- Aug 27, 2016
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Monster Iestyn authored
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- Aug 25, 2016
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Monster Iestyn authored
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wolfs authored
Climbing shit 2 electric boogaloo: an adventure in how much toast hates how the ogl renderer was implemented Fixed Knuckles being able to climb in space in OpenGL. Using the last-touched line instead of R_IsPointInSubsector because FLOAT_TO_FIXED is bad in P_ functions To understand the original problem: look at AjustSegs(void) in hw_bsp.c. It reallocates the vetex_t pointers for lines as POLYVERTEX_T pointers, and of COURSE things are gonna get wacky when you're casting pointers. This merge request is into master because it's a bug that's IN master and must never reach the public because of how bad it is See merge request !101
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Monster Iestyn authored
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- Aug 20, 2016
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Monster Iestyn authored
Fix non-player objects having busted step-up/down on slopes Why the fuck did I make this a player conditional in the first place holy shit See merge request !103
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Inuyasha authored
Allowing the disabling of Match/CTF/Miscellaneous Ringslinger HUD elements Does what it says on the tin. Requested by Lat and Speedwagon, selfishly also desired because of Thokker, open and shut. If 2.1.16 is delayed, might as well get some goodwill-raising zero-effort stuff in there. See merge request !106
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Inuyasha authored
RA menu can be opened if the game is modified, but Start can't be selected. (Obvious reason: so scripts to display info can be used easier) Fixed the stupid background for messages in the Record Attack menu, it was bugging me
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- Aug 18, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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